If you change $00067 to 00, the cape will always be there. I've used it in my test ROM too and you do see the GFX present at all times. 
Or you can just change the powerup for Cape spin with GFX.
I've attached some useful SMW ROM Map entries to this post.
$00065 controls which power-up the player needs to have to be able to cape spin.
Change $00067 to 00 to make mario cape spin in all forms.
$00077 controls how long Cape Spin lasts.
$0007C controls the cape spin sound effect to generate.
Change $00EB79 to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change it to A9 01 to have a 16x32 interaction field (like big Mario) (in conjunction with addresses $01B4C0 and $03B67C)
$01B4C0 - Change to A0 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change to A0 01 to have a 16x32 intereaction field (like Big Mario) (in conjunction with addresses $00EB79 and $03B67C)
$03B673 - The width of Mario hitbox with sprites in pixels.
$03B67C - Change to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario)or change to A9 01 to have a 16x32 interaction field (like Big Mario)(in conjunction with addresses $00EB79 and $01B4C0)
Wow Gamma, this is awesome. The OW horizon water is a bit odd because the ripply water doesn't line up to scale, given it's where the sea would meet the horizon. That would be flat, but the art style throughout is beautiful. I like the reworked vanilla look.
I want to make a level that uses both mega moles and torpedo teds, I was wondering if anyone could give me instructions on how to pull this off and if it is possible.
44 Torpedo Ted. is SP4=06
BF Mega Mole. is SP4=20
Since they both occupy SP4, there is conflict, however, luckily, they do not occupy the same banks/positions in the GFX files. So all you've got to do is make a new GFX file for SP4. Either copy GFX06 or GFX20, then move the Mega Mole into the same position from GFX20 to GFX06, or move Torpedo Ted tiles from GFX06 into their respective positions in GFX20.
Then just save this as ExGFX and import it into SP4.
I'd have to seconded this. I like the vine idea. Maybe blue one could be a p switch activated?
That's what I mean. There is a sprite that reacts when it touches water and then it turns into something else; but if we could have a sprite that changes as soon as you throw it onto the groundbut there is a sprite that breaks into another sprite when smashed (altough it should turn into a puff of smoke with different SFX) , anyone could basically make it into a chemical flask/Magic Potion that turns into miracle grow for a plant, a bomb explosion, Sumo fire, Coin Snake, multiple projectiles firing in multiple directions (like a nail bomb). We could use the Pot and have it turn into YI Dynamic Door (v1.1) disguised as two SMASSMB2 doors, but it will only go to a screen exit and not the parallel room or level ending stuff (thus interfering with other screen exits you might want to have on that level).
To take it a step further, when inside vases, all flasks could just break into a puff of smoke, as defined by an invisible sprite in that screen, so people can't spawn doors (and anything else) from Magic Potions when inside the vase. This could also prevent spawning a door in places that you don't want players to warp from.
I always thought the act of picking up a Magic Potion and throwing it in SMB2 was cool, but I'm thinking we can have a dynamic SMASSMB2 style door sprite and so many other things.
Could there be a simple way for the player to swim in lava when either invincible (star) or with a specific power up (flower) in a way that every sprite will still treat it as lava?
I'm thinking since the lava kind of acts like water (albeit it kills you), it might make sense if, when in an invincible state, that the lava continues to harm other sprites, but be possible for Mario to swim in.
Seems like a no-brainer. If it came to it, the situation should empower you to let it happen.
The last I saw of one of my family members alive, they were no longer appearing compos mentis; so dosed up on morphine that they were unconscious, but when they were conscious they were in so much pain that they wanted to get dosed up as quickly as possible again.
It's kind of fortunate that their physical state only enabled them 24 hours of being almost completely incapacitated before they died, otherwise we would have had to put up with them being unconscious for a long time and thinking about when to put an end to their suffering.
Euthanasia should be legal so families and doctors can come to that conclusion. It's not like putting down a pet.
Don't worry about how much you think you should have accomplished. Projects will go through phases of inactivity and then spurts of enthusiasm, the great thing is you can just leave it for a while, take a break, then come back to it any time while it's been gathering dust on the shelf.
Nothing is lost, you do it when you want to do it.