Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
Im confused Why for some reason I Have Submitted Nearly Every single ExGFX File in the ExGFX Directory. I Don't Remember Submitting like 166. Only Around 5?
It's probably because it reads from your user ID. Like I just re-registered, and it says I have 1 submission, probably from the old User #20. I miss User ID= 8 though... Just glad all that was over with >.<
We should just have 1 thread. It'd make less cluttered up stickies, and since we gave to repost anyways, it'd be a good idea. Request them here, and also have the first post as all the links in a single list.
I know, that's what sucked >.< A lot of us users were trying to do that for just about forever, and then it just gets wiped. Oh well, it is for the better, and people are already starting to get the threads redone right now.
I just recopied my layout from Acmlm's ^_^ Of course, I do already have it in a .txt file... but anyways, it started 4 times? I've been here since the beginning (just didn't post, but I registered) and I
never saw anything asplode o.O Maybe because I didn't visit the forums as often back then?
The levels and graphics look great, as was the video! But one thing that I don't like though, is the way the view is used. It had me confused as to whether or not Link could could past the cliffs. Maybe lower them by one tile if you keep it solid, or make Link able to walk past it or jump on top of it?
I really like the purple for the map screen, and also, I like how the cave map looks realistic. Not realistic, but... it has a waterfall, it's actually proportional, overall nice job with that. But one thing though, the shrine graphics look weird with that red outline on them =/