| Posts by S.N.N. |
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It will never look right in LM, so if you see glitched GFX, that's normal. What you're really concerned about is what it looks like in-game.
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CAN YOU PEOPLE STOP TALKING IN CAPITAL LETTERS? IT'S REALLY ANNOYING AND SERVES NO PURPOSE.
Anyway, I remember you talking about this hack quite a bit. I'm happy to see that you have finally finished it - it's very well done. There are a few minor graphical glitches, but I won't bother listing them, as they don't kill gameplay. My favorites are the Castle Bleck recreation and the Squigs - I also love that game. You did an excellent job at remaking them.
I hope you change your mind and decide to hang around SMW Central. If you don't, good luck with everything, and congratulations on everything you have accomplished
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Raise the tempo, and fix channel 3. Your current tempo is set at 20 - I think 25 or 30 would sound better. As for channel 3 - either change the instrument or lower the volume so that you don't hear it over the main melody. Finally, add an infinite rest loop at the end of EACH channel. Something like this:
[r1]
If that doesn't work, then try:
[r1^1]100
[r1^1]100
[r1^1]100
Nice start.
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Put the lava on Layer 1, build a vertical level on Layer 2, then use the "Layer 2 Falls" sprite. That should work fine.
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Quit spamming up his thread people :\
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I forget exactly where in the graphics file the sprites are stored .. but them and all of the animations are mostly near the end of the file. There are a few right after the level icons too, at the beginning of the file too that you can edit.
And sprite sheet .. what are you referring to when you say that?
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No, they weren't going to be in YI.
Anyway, I don't think that sprite sheet will help you in altering the graphics, if that's what you were asking - it wouldn't be that useful when using YY-CHR to tweak around with the ALLGFX file. You would have to manually edit the graphics yourself - it's a bit tough and time consuming, but very rewarding if you can successfully edit them.
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I don't know, it was probably just because whoever made the sprite sheet decided to put them there.
After butchering YI for the last two years, I can tell you the sprites that were going to be in the game but weren't were:
-Plane Morph
-Tree/Mushroom morph (weird)
-Snifit (SMB2)
-Some weird balloon enemy
-Donkey Kong with throwable barrels
-And probably a couple more I don't remember.
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Moving this to SMW Hacking Discussion for now.
Also, do what BBS said, and change all of those to a corresponding brackets and numbers to the channel pointers. The header needs something to look for, and if it can't find those pointers, it will crash.
I see places where you are going to have octaves being too high or too low, so I'd fix them when the time is right.
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Yes. It's Japanese, but the notes are there.
And if you need further instruction, post it in the Music Hacking Thread
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Your octaves are swapped. It's just a matter of changing the >'s to <'s and vice versa.
And GAH, you used a double-up octave (one at the start, one at the end) After a few loops, the song will crash. At the end of the channel, instead of the > before the >]100, make it a <.
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Good ol' Yold Desert .. nice work. There's two things that I would recommend though:
-The leaves on the tree look off. They look like they don't even fit on that tree. You might want to tweak them a bit.
-There is a long white line between the rock and the bush on the ground, giving the illusion that they are "floating. You might want to fix this too.
Good work - it would be interesting to see what kind of unique areas you could make with this.
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Use spigmike's tutorial. He did an excellent job writing it and it covers a lot of the basics. It should be in the Documents section.
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Originally posted by BloodstarHmm... Perhaps you should post .SPC files of the songs, too, so we can preview them without actually inserting them into the hack.
Good idea. It shouldn't take too long, since I can rip 7 songs at a time. I should be able to get it up later tonight or tomorrow, which will really benefit people.
Originally posted by Supertails
SNN, if it isn't too much trouble, could you add a section on your list for other people's songs? That way, until a music section is created (probably on the new site) there can be a fairly complete list
It's not that it's too much touble, it's more of the fact that I don't have time to search the 40 pages of the music hacking thread to find them all. However, if someone can post what has been made here, I'll gladly put them up 
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| Posted on 2007-08-26 06:13:00 PM in pipes |
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Lighthouse:
You have just asked the grue* an idiotic question. Do you:
a) RTFM
b) Download the overworld editing tutorial after not specifying which pipes you are talking about.
c) Enter the lighthouse
d) Make thread go boom.
*Zork is in no way affiliated with SMW Central
Tag (font) was not closed.
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| Last edited on 2007-08-26 06:13:58 PM by S.N.N.. |
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No, PM. Cave works with it too.
I've never heard of this "purple lava" glitch before. It sounds like you're trying to make a level that sinks as the lava rises up. Try building the level on layer 2 and using the lava on layer 1.
Of course, I'm just throwing this out there - I've never heard of the glitch before <_<
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Alright, I tried something more difficult. I'm trying to make a block that will act like a regular coin if the ON/OFF switch is ON, but a blue coin if it's set to OFF. I wasn't quite sure how this worked, or which RAM Address the Map16 data was stored at, so I took my best shot at this code:
PHA
LDA $14AF
CMP #$01
BEQ BlockChange
LDA #$2C
STA $03
PLA
RTS
BlockChange:
LDA #$2B
STA $03
PLA
RTS
I'm probably completely off, but it's mainly a test to improve my skill. It doesn't do anything, so I'm guessing I poked fun at the wrong address
Here is the hex:
48 AD AF 14 C9 01 F0 06 A9 2C 85 03 68 60 A9 2B 85 03 68 60
Any information on how to work this would be great, or some advice. Thanks
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TLMB: They don't HAVE to post one, but it would be fantastic if they did and it was small in size. Also, updated your request.
Supertails: I don't know why .. it was on there under an hour ago. I must have killed it by accident. Fixed.
TP: Also fixed.
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