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Posts by nambona890
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Originally posted by Ladida
do you wish to simply hide the life counter (so lives still exist), or do you want to remove the functionality as well (so lives no longer exist aka you have infinite)?


I've already removed the functionality, so the former.





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Originally posted by Ladida
Code
org $008F55
NOP #6

I tried it with asar and xkas (xkas didn't do anything), and it just changed the life counter to say 0. I meant hide the life counter.





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Why not have a special world where it's almost pit?





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Originally posted by GeminiRage
Not testing their levels. This can result in a mess of problems, from quirky sprite behavior to the level being outright impossible because of something vital that was misplaced.


What about accidentally leaving a debugging feature in? I did that for my first hack. :/





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The title screen, used SnesGFX for the starry BG.


What I've done so far for the overworld, with the life counter removed via ASM.


Yoshi's "House", made to resemble the bonus stage unlocked when you finish the special world in Kaizo Mario World.


The first stage, and the name is very appropriate.


The first screen you see, and I used Effect Tool and uberASM for the FG gradient.


A prime example of why I called it "SAVESTATE-OCALYPSE", you have to p-switch jump.


Used a version of FuSoYa's SMB3 screen scrolling pipes that works with GPS to take you to the next segment.


A door will lead to this room, it looks like level 0, but just find a way up to the pipe and you're in the next segment. (Yes I know it's a huge dick move)


This image explains itself.


That's all I've done so far on it, I hope to finish it.

EDIT:
Click here for a vid on it.

Originally posted by Katerpie
Watch out for when you're using Yoshi's House, because it appears in the credits and it may mess everything up.


The original Yoshi's House is still at 104.





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Originally posted by Skewer
Originally posted by nambona890
Originally posted by GeminiRage
Not testing their levels. This can result in a mess of problems, from quirky sprite behavior to the level being outright impossible because of something vital that was misplaced.


What about accidentally leaving a debugging feature in? I did that for my first hack. :/


I sometimes still leave "dubug doors" at some places. XD


Me, I put the player later in the level.





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Me, Australia. It's amazing.





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Originally posted by Ladida
the only country that matters: the United States of America

glad i wasn't born in a 3rd world country like the united kingdom or canada


At least you know Australia is 1st world.





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How do you replace the sides with a new image?





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Song : Dancing Venus - Gradius II (MSX)
SPC/MP3/Youtube: http://www.youtube.com/watch?v=L8nHRuTi81g
MIDI : http://puu.sh/j2hxS/f0c40b195e.mid
Addmusic : K
Sampled : If required

Originally posted by Mindevous
I just simply need someone to port this, it's not much.


Fuck you for ruining my speakers.

Also, I tried porting these myself with both PetiteMM and TinyMM, and they both sound like utter shit (PetiteMM sounds worse). I am pretty shit at porting though, so that's definitely a factor.
PetiteMM
TinyMM





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How can I can get a block to change its graphic when an on/off switch is pressed? I've tried Blockreator and many others, but it only changes graphic when touched by Mario.





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So, what I've done is tried to insert worldpeace's port of Culture Shock into my hack, and it gives me an error:
Code
Culture Shock.txt: Echo buffer exceeded total space in ARAM by 0x0100 bytes.

What's strange is that it works completely fine in "porter mode", but not when it's unchecked.





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Originally posted by MarioFanGamer
That is because you use many/ large global songs and SFX and the song uses large samples. Except for the latter they are always stored in ARAM (samples are similar to local music and are only stored temporary in ARAM but still) which is also used by the echo. To fix that you need to lower the echo buffer which is bolded the following code:
Code
$EF $FD $30 $30
$F1 $03 $40 $01

That worked. Thanks!





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Originally posted by Mindevous
@nambona890: would you mind releasing the .TXT if you possibly have it done?

I don't have them on my PC anymore.





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Just need a port of "The Next Episode" by Dr. Dre and this will be pretty much perfect.





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Originally posted by Sokobansolver
I wonder if it would be possible to make a port of this or the 'here we go' equivalent.

It definitely sounds possible considering the power of samples.

Also, here have a new screen.



And thanks to the power of block duplication, I can get my way into here somehow.






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Originally posted by Lazy
make shizzle you view dis thread all up in gizoogle fo' mo' authenticy

Jokes aside, is there goin ta be any -actual- gameplay or is dis just a thugged-out danker version of SMW, biatch? Because if thatz tha case, I don't peep point of bustin dis but each ta they I suppose.


I'ma probably cook up some fuckin dank levels.





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Originally posted by Eevee
Kinda reminds me of Super Fucknigga world. Not sure if that's what you were going for, but interesting enough.

Be sure to at least reskin the star so it becomes cannabis.




Don't know how to change sprite palettes, so soz.







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nambona890's Profile - Posts by nambona890

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