| Posts by Woody |
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I found a graphical problem. Here's a picture of it.

What I circled are the graphical problems. Look.
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Wow, Lightvayne! I'm glad to see you using electricity gimmick in the final level.
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| Last edited on 2011-10-14 10:20:38 PM by Woody. |
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I found something in Velocity Valves. It was a glitched sprite that is shooting fireballs at the player.

What is that thing supposed to be?
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Originally posted by MrDeePayI swear, if you add that Deedle Ball into this level somewhere or somehow, I'm going to react in a way that I don't even know how it'll be right now!
Who's Deedle Ball?
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I thought up a level name idea. It will be "Minigame Mania"
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How did you made that song? It was pretty cool!
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Magiluigi, I like how you used the boss music on the burning tree area.
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In latest base ROM, There are still glitched tiles in the bouncy area of Fantastic Elastic. Here's this file to fix all the mess.
Click here!
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Originally posted by GeminiRageWhile we're on the subject of music, Rusted Retribution still uses the death jingle from World 7 (Fire/Ice world) instead of World 8. Not so much a bug, more like a misplacement.
If this was intentional, then disregard my post.
EDIT: Upon further replaying, it seems the Fragile Blocks must've been tampered with... because they aren't breaking from all sides like I originally intended them to, essentially making the level impossible to finish.
Same death jingle misplacement happened to Reverse Universe. It still uses the death jingle from World 8 instead of World 9.
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| Last edited on 2011-11-01 09:08:11 PM by Woody. |
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I've got some good news and some bad news. Good news is that Norveg has been already coded because the ideas were sent to Roy. I can't wait to see the final battle. The bad news is... for the level designers, the deadline (November 7th) is coming very soon.
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| Last edited on 2011-11-02 07:16:33 PM by Woody. |
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I can't wait to test the final battle! SMWCP1's Final Boss was too difficult.
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| Last edited on 2011-11-03 04:07:43 PM by Woody. |
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Originally posted by MrDeePayThe boss causes the wrong sprites to spawn. It spwans 06 (Fire Lakitu) instead of B1. But even then, I don't have a single clue on how to set the room up so the boss doesn't occasionally hi-tail it outta there, leaving Mario stuck.
It also freezes the ROM. So I'll fix Jelectro since NameUser has been inactive. But what does Jelectro look like? Show me a picture of him/her.
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| Last edited on 2011-11-04 03:52:39 PM by Woody. |
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