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Winter 2019 C3 Content Spotlight
Daizo Dee Von's "KRACK THE HACK"!
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Posts by Amaraticando
Amaraticando's Profile - Posts by Amaraticando
Pages: « 1 2 3 4 »
Good tutorial for newbies.
It's important to say that it's impossible to corner-clip to the right if Mario is small or ducking (both without Yoshi), because many people ask that.

If you can't follow the tutorial, the x position is most likely wrong.
The y position requires nearly no adjustments if you are falling fast.

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SMW TAS'er. My pages:
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Are you (3?) still TASing it?
I'd like to play a pit hack in my return!!

By the way, there's no corner clip upwards, what ISM did was the lateral block clipping.
https://www.youtube.com/watch?v=RPN4nCaYPzM

As far as I have tested, there's no way to do it if there's another block right above (or below) Mario or the block in question. And Mario needs to be big.

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SMW TAS'er. My pages:
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Originally posted by SuperAgentYoshi
(Boy do I fell dumb asking this) How do you make backup savestates in snes9x?


In Snes9x, you can have a total of 10 savestates.
If you want a backup, you have to manually go to the folder Saves and copy the file to a backup folder, because you will eventually overwrite these files. The same for smv movies.

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SMW TAS'er. My pages:
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Originally posted by MercuryPenny
Originally posted by RodAmaral
Originally posted by SuperAgentYoshi
(Boy do I fell dumb asking this) How do you make backup savestates in snes9x?


In Snes9x, you can have a total of 10 savestates.
If you want a backup, you have to manually go to the folder Saves and copy the file to a backup folder, because you will eventually overwrite these files. The same for smv movies.

...What the heck are you talking about?

Sorry, I misunderstood what he meant by "backup". I thought he wanted to backup the savestates files, instead of more slots...
Anyway, my advice still holds.

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SMW TAS'er. My pages:
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Assuming that you start the room small and with Yoshi, there's no way to pass it.

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SMW TAS'er. My pages:
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The TAS is impressive, indeed!
Will we contemplate a Glitch Abuse 4 someday?

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SMW TAS'er. My pages:
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Originally posted by gibbl
Not sure if this is a 'glitch' but eh.

When Yoshi is inside a cloud block with a one-tile high space above him, you can mount Yoshi as small Mario by jumping at the correct time.




also why isn't this stickied


This happens more easily when there's a block over Mario, but it's not necessary. Yoshi bounces and when he is in the highest spot, his hitbox area is above the cloud. So if Mario is falling and is 1 pixel higher than the cloud at the same time Yoshi is in the highest pixel, they will collide.

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SMW TAS'er. My pages:
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We need to separate Kaizo from Pit...

Hardest in what meaning?
Living on the Edge is fairly easy to complete, but not so easy to optimize. I'd pick Colon Three or WoDM as the hardest to complete (but I never TASed those 2).

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SMW TAS'er. My pages:
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Originally posted by Thomas

  • Releasing an item from the item box will cause it to continue cycling vertically throughout the level until Mario collects it. Its interaction will even loop every two screens as well, so you can grab even if you can't see it.



  • Another one: in vertical levels, sprites will not disappear if they fall below the line in which Mario dies. Non-permanent sprites only disappear if they are vertically far away from the screen or horizontally outside the level. That means that permanent items, such as Keys and P-Switches, can be dropped in a hole and cycle the level like a Powerup. As it falls 4 times faster, you don't need to wait too much.

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    SMW TAS'er. My pages:
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    Originally posted by Thomas
    Alright, added. Seems there's also potential for items to loop horizontally across the level in horizontal levels as well, so long as they don't fall vertically off the screen. You'd need some other kind of glitch or a custom sprite to do that, though.


    I noticed that in Super Demo World, Desert Pyramid, when I dropped the key in the lateral screen and it didn't disappear. If the x_speed is 64 too, the key will loop in both directions, almost falling onto the top of the level. Throwing the item away in the correct position may allow that to happen and can be abused in pit hacks. :)

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    SMW TAS'er. My pages:
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    I'm a TAS'er that enjoys watching ang making tool-assisted speedruns of SMW hacks, specially pit hacks!

    1) As a player of hard hacks, how important is it that the hack can be beaten with little to no savestate/slowdown/rewind use?
    For me, if it requires savestates and etc, it's good. I prefer to play (with tools) a pit hack than a Kaizo hack.

    2) How big is the audience for playing Pit hacks? And, as a Kaizo hacker or player, are you interested in/have you played any Pit hacks?
    The audience for playing used to be much bigger. Most players have quit in the last 12 months, for some reason. Pit hacks don't attract many players, because TAS'es in general are hard to make and one can spend months to complete a single game. But many people watch the videos and that's what matters.

    3) Is there any Pit hack of historical significance in SMW hacking that you feel should be archived on SMW Central to avoid it being lost in obscurity?
    Item Abuse series, Glitch Abuse series, Living on the Edge, Colon Three and Pit of Insaneness.

    4) Does having a patch of a hack which is just for show make it a more complete experience than just having the video to watch it with?
    In general, yes. But some hacks are puzzles, so the video would be a spoiler. After someone discovers the secret, a smv (or lsmv for lsnes, bk2 for BizHawk) would be greatly appreciated.

    5) All things considered, in black-and-white: Yes or no to Pit hacks in the SMW Hacks section?
    Yes!

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    SMW TAS'er. My pages:
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    There's a subforum in portuguese:
    http://www.smwcentral.net/?p=viewforum&f=1758

    Just in case.

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    SMW TAS'er. My pages:
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    You can use my movie file to see the input while you frame-advance through the room.
    http://dehacked.2y.net/microstorage.php/info/1383011356/Glitch%20Abuse%202.smv

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    SMW TAS'er. My pages:
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    Originally posted by Thomas

    I've been wondering if this thread should be stickied. Glitches aren't a specific requirement for Kaizo hacks, but since a lot of them do abuse glitches, I'm wondering if the users here would want this thread to be easily visible.


    Yes, I support that.

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    SMW TAS'er. My pages:
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    Are you back to SMW? If yes, nice!

    Anyway, you probably should use Snes9x 1.51 or 1.52 / BizHawk / lsnes. Those emulators have pretty much the same amount of lag during the same gameplay, but version 1.43 under-emulates it. No wonder why it's banned at TASVideos.

    BTW, if you have the partial smv of my Item Abuse TAS (done with 1.43, oh the irony!), can you PM it to me?

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    SMW TAS'er. My pages:
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    Originally posted by Superwario1999


    This is not a glitch.

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    SMW TAS'er. My pages:
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    Easily the hardest ROM hack. And a very beautiful one. I'm totally playing this soon...

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    SMW TAS'er. My pages:
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    You guys speaking like that make me want to join the competition.
    For the sake of the fairness, Snes9x 1.43 should be avoided.

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    SMW TAS'er. My pages:
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    I wonder if this little bug is known:


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    SMW TAS'er. My pages:
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    Originally posted by gibbl
    Originally posted by RodAmaral

    For the sake of the fairness, Snes9x 1.43 should be avoided.

    I don't tas so why is that?


    Whoever wants to TAS, aiming the fastest time or accuracy, should avoid 1.43.
    Otherwise, even Zsnes is not a problem. BTW, ShadowDragon is almost finishing...

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    SMW TAS'er. My pages:
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    Pages: « 1 2 3 4 »
    Amaraticando's Profile - Posts by Amaraticando

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