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C3 IS OVER! (buy Skyrim on Virtual Boy)
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Time: 2018-01-20 04:35:30 AM
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Posts by Super Maks 64
Super Maks 64's Profile - Posts by Super Maks 64
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(I know the level title is unoriginal. I couldn't come up with something better)
My entry for this years VLDC

Here be screenshots





The level is very close to completion.

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
Tag (div) was not opened.
(restricted)
Is LunaDLL allowed when making a level?

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
Tag (div) was not opened.
I have a question, how do you make custom overworld borders?

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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It's a small thing, but I know how RGB values change when using the
Dark Room with Spotlight sprite.
Every value under 144 is changed to 0,
values 144,152 to 8
160,168 to 16
176,184 to 24
192,200 to 32
208,216 to 40
224,232 to 48
and 240,248 to 56.
It doesn't affect palettes 8,9,A and B.

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
Tag (div) was not opened.
Is there any way to make Layer 3 use 3bpp GFX?

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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Originally posted by Face
Hi. Is there a code that will disable the select-button on the overworld during gameplay?

The select button isn't used in the overworld. You probably meant the start button. To do this just open Overworld>Extra Options option in the Lunar Magic and uncheck "Allow using Start to scroll on main overworld map"

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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I've never heard so accurate NSMB ports in my life. Great job.

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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http://www.mediafire.com/download/u6gx9hok6k20861/A2XT-Tape+Exit.mp3
0:08-0:09

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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Name: Brick Block
Type: Block
Short Description: A Brick Block from SMB3
Long Description: A block that can be destroyed by hitting it underneath as a big Mario or by kicking a Koopa shell at it, BUT it acts like a coin when a blue P-Switch is pressed

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
Tag (div) was not opened.
Originally posted by MarkD
Originally posted by Super Maks 64
Name: Brick Block
Type: Block
Short Description: A Brick Block from SMB3
Long Description: A block that can be destroyed by hitting it underneath as a big Mario or by kicking a Koopa shell at it, BUT it acts like a coin when a blue P-Switch is pressed


You can find it here

I can't insert it, because when I try to do it in
Blocktool Super Deluxe I get a lot of errors.

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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Thanks, the Brick Block works when inserted using the GPS.
Now for my other request:
Name: Mario's slope interaction
Type: Patch
Short Description: Changes how Mario interacts with 45 degree slopes
Long Description: When Mario stands still on a 45 degree slope he doesn't walk backwards off the slope like in Mario 3.

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
Tag (div) was not opened.
Originally posted by Thomas
Originally posted by Super Maks 64
Name: Mario's slope interaction
Type: Patch
Short Description: Changes how Mario interacts with 45 degree slopes
Long Description: When Mario stands still on a 45 degree slope he doesn't walk backwards off the slope like in Mario 3.

If i'm interpreting that right, this'll work:

Code
org $00D5D3
db $00,$00,$00,$00

Not sure if something like simple like that should be submitted to the patch section?

Um, this doesn't work, it didn't change how Mario interacts with slopes at all.

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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I also want to join in this mystery solving.

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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My level will contain infinite amounts of tile 0x25 stacked on each other.
I hope that won't be an issue.

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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You could use this as the music for the level.

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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11th!
Didn't think I would place so high with my level.

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Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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Pages: « 1 2 3 4 »
Super Maks 64's Profile - Posts by Super Maks 64

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