Posts by Super Maks 64 |
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(I know the level title is unoriginal. I couldn't come up with something better)
My entry for this years VLDC
Here be screenshots
The level is very close to completion. -------------------- Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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It's a small thing, but I know how RGB values change when using the
Dark Room with Spotlight sprite.
Every value under 144 is changed to 0,
values 144,152 to 8
160,168 to 16
176,184 to 24
192,200 to 32
208,216 to 40
224,232 to 48
and 240,248 to 56.
It doesn't affect palettes 8,9,A and B. -------------------- Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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Originally posted by FaceHi. Is there a code that will disable the select-button on the overworld during gameplay?
The select button isn't used in the overworld. You probably meant the start button. To do this just open Overworld>Extra Options option in the Lunar Magic and uncheck "Allow using Start to scroll on main overworld map" -------------------- Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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http://www.mediafire.com/download/u6gx9hok6k20861/A2XT-Tape+Exit.mp3
0:08-0:09 -------------------- Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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Name: Brick Block
Type: Block
Short Description: A Brick Block from SMB3
Long Description: A block that can be destroyed by hitting it underneath as a big Mario or by kicking a Koopa shell at it, BUT it acts like a coin when a blue P-Switch is pressed -------------------- Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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Originally posted by MarkDOriginally posted by Super Maks 64Name: Brick Block
Type: Block
Short Description: A Brick Block from SMB3
Long Description: A block that can be destroyed by hitting it underneath as a big Mario or by kicking a Koopa shell at it, BUT it acts like a coin when a blue P-Switch is pressed
You can find it here
I can't insert it, because when I try to do it in
Blocktool Super Deluxe I get a lot of errors. -------------------- Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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Thanks, the Brick Block works when inserted using the GPS.
Now for my other request:
Name: Mario's slope interaction
Type: Patch
Short Description: Changes how Mario interacts with 45 degree slopes
Long Description: When Mario stands still on a 45 degree slope he doesn't walk backwards off the slope like in Mario 3. -------------------- Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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Originally posted by ThomasOriginally posted by Super Maks 64Name: Mario's slope interaction
Type: Patch
Short Description: Changes how Mario interacts with 45 degree slopes
Long Description: When Mario stands still on a 45 degree slope he doesn't walk backwards off the slope like in Mario 3.
If i'm interpreting that right, this'll work:
Codeorg $00D5D3
db $00,$00,$00,$00
Not sure if something like simple like that should be submitted to the patch section?
Um, this doesn't work, it didn't change how Mario interacts with slopes at all. -------------------- Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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My level will contain infinite amounts of tile 0x25 stacked on each other.
I hope that won't be an issue. -------------------- Have you ever wanted to play ASMT on something better than ZSNES/Snes9x 1.51, or even on a real SNES?
oh and A2MT too
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