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Posts by ASMagician Maks

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LINK

So, this is the official release of a SMW hack by talkhaus that was started in 2010, abandoned in 2014 and revived in 2016.

While this isn't the final release, as there is at least one non bug fix update planned, this still could count as a finished hack.

The level design may not be the very great as it never went through proper QA, but everything is beatable (unless I messed up something last minute).


This is the link to the talkhaus thread where you can see the progress of development of the revival and post question/bug reports after the C3; also the final update will be posted there.


This hack features 90 levels, with 84 of them including 5 Parrot Coins which save upon collection and a treasure chest, each containing a specific item with a description.
This hack is 108 exits long (plus 1 special level), but it does autosave when you exit a level.


Screenshots:








Special thanks to these people:
Original A2MT Staff
Tobi 555 for starting the revival
mario90 for helping with ASM stuff
Jongseok/SMario12 and GlitchMr for inserting the music in the old releases
TaviTurnip for drawing all of the missing treasure graphics.



Please report any bugs you may find and have fun!
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!

Wanted Permabanned or Dead by new staff team
Link

It was interesting seeing the state in which YI hacking is right now.

Wanted to also have a custom icon, but I guess the level data corrupted the map icon graphics and using ycompress made the game froze upon entering a level
(oh, and also LevelTool changed my rom's size to 20 449kb after importing and saving the levels).
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!

Wanted Permabanned or Dead by new staff team
Originally posted by Telinc1
Originally posted by xfix
Using the following set-up
  • Lemonade x 21
  • TM34 x 89
  • Awakening x 28
  • TM11 x 11

Lemonade x21 translates to ld a,$15 - so far so good. TM34 x89 followed by an Awakening is ld ($590E),a. The 28 translates to inc e. A TM11 is an invalid opcode. Busted.

But what if he was playing on 3DS Virtual Console?
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!

Wanted Permabanned or Dead by new staff team
The current spoiler function
just hides text until you hover on it
, but I'm requesting a different spoiler function like the one I've seen on certain forum sites


Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!

Wanted Permabanned or Dead by new staff team
Hey there everyone!


Long story short, I, Super Maks 64 along with This Eye o' Mine and Ryrir (and with some help from KobaBeach Leomon lion) have been translating Japanese hacks into English and also fixing both Japanese and English hacks that didn't work on accurate emulators/hardware.


We strive to make the end product as close to the original as possible, so instead of using AMK, we inspect what caused the original hack to break and find a solution to it. Of course music is not the only thing that could break in an old hack, sometimes it may be incorrect multiplication/division registers usage, writing to PPU registers outside of a blank or just uninitialised memory usage (hacks that use ancient versions of Romi's Spritetool break because of that).


The things mentioned above however happen because of emulator inaccuracies, but sometimes hacks have other mistakes which may result in a crash. We also fix those, but since they do change how the original hack would be experienced, they are put in external asm files which you may patch onto your ROM by customizing the main file with your preferences (in case you don't want some of the patches to be applied). The patches we include don't all just fix stuff however.

NOTE: Not every hack includes patches
Examples of patches used in our works:
-Translation Notes: adds translation notes on the overworld that explain some cultural or internet related references that occur in a level or its name
-VIP Coin Counter: adds an overworld counter that tracks whether you have collected 5 VIP Coins in a level (VIP 1-3 only)
-FastROM: enables FastROM and makes the game have less slowdown (doesn't completely get rid of it though)
-Custom Block Crash Fix: Fixes 1 custom block that could crash the game when hit, because of incorrect sprite slot search loop (VIP 3 only)
-Inaba Fix: makes the camera in the Inaba level act like in the vanilla game as it seems that the level was designed with that in mind and turned impossible to beat without flying when the camera was changed for the whole hack (VIP 3 only)



If you want some more details then check the talkhaus thread which is also the place where our next works will be uploaded when we finish them


Without further ado, here are the hacks.

VIP & Wall Mix 1
2chan Community, 2006
78 Exits


Download

VIP & Wall Mix 2
2chan Community, 2006
103 Exits


Download

VIP & Wall Mix 3
2chan Community, 2007
100 Exits



Download (small update pending)

VIP & Wall Mix 4
2chan Community, 2008
113 Exits

COMING SOON

8 Powers
Mizuno, 2012
62 Exits



Download (small update pending)

SUPER
Wagokoro, 2013
29 Exits

COMING SOON

Chaotic Realm
anonimato, 2009-2010
10 Exits



Download

Red's Christmas Party!
RedToonLink, 2009
1 Exit



Download

What the Hell?
raocow, 2009/2010
20 Exits



Download




Since you got so far into the post, I have a question to ask:
Which hack would You like to see translated and/or fixed?

We're just gauging the interest that people may have in these.



Oh, and this isn't the only thing we have prepared for this C3.
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!

Wanted Permabanned or Dead by new staff team
Hey there everyone!



So, as you may already know, I'm part of Hack Fix/Translation Team and to aid us in fixing/translating hacks we (and by that I mean This Eye o' Mine) have created some tools. We decided that we should share these with others.



Modern Recover Lunar Magic

Lunar Magic has a stupidly hidden feature called locking the ROM and what it does is even more stupid. It encrypts level object data, ExGFX pointers and some overworld stuff I'm not 100% sure about. If you try to open such a ROM in LM, you'll be told that the ROM has been locked and you can do nothing about it.
However, a user known as Parasyte created Recover Lunar Magic which would reverse that process. Sadly, RLM has been discontinued and broke when object 27 has been updated.

This version has been confirmed to recover hacks made with newer LM versions even up to 3.01!
We don't know if there's an encryption that we overlooked, but we hope that isn't the case.

Download (32 Bit version)



AddMusic Extract

This is a tool that has a very specific use and along with that it requires some ASM knowledge. What this does, is take the music data used by AddMusic in the hack and disassemble it into hex data ASM files, but with loop commands turned into macros and labels. You may ask "But why?", the reason is that so you can rearrange how the music is stored in ARAM, which is how we fix the hacks. It also tells you when some songs have too big echo delay.

Download



And now for some patches.



Message Chaining



Makes it so after you close a certain message, another one appears immediately. The 2nd message can be any of the 192 available messages in LM. You can also chain the 2nd message to another one and so on.

Download



Overworld Messages



It's the thing we use for translation notes in our translations. Shows up a message when you press Select on the level spot. You can configure which levels have messages and whether it should be available before beating the level.

Download (not fully finished)



Move Samples and Move Echo Buffer

Move Samples moves where the sample data is stored in ARAM in SMW.
Move Echo Buffer moves where the echo buffer is located in ARAM in SMW.
These things have a very niche use.

Download (Samples)

Download (Echo Buffer)



Echo Stutter and Robot Band fix

This is basically our version of more.bin which fixes 2 issues which happen in early addmusic hacks.
Echo stuttering happens when data is uploaded to SPC, but echo is not turned off, so you can hear it stuttering.
Robot band is a great thing that happens when a sound effect is played on a channel that's playing a percussion insturment which then corrupts the instrument data. Example

Download



And that's all! I know that not everything has a lot of use for others, but I think it's good to share the code we've been using in case someone would need something like this.
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!

Wanted Permabanned or Dead by new staff team

Anyways, good job!
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!

Wanted Permabanned or Dead by new staff team
Originally posted by Emerald Shell
Originally posted by chickaDEE Magazine
That means at some point we should see 3000 active users.

I could see 2000 "active" users coming, but I'm not sure if this site'll make up to 3000. Sounds pretty unlikely to happen.

We currently have 2105 active users. (look at the top right corner near the number of all registered accounts)
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!

Wanted Permabanned or Dead by new staff team