I would say Sky at the Weird and Oops! both should have green doors.
Sky at the Weird has an awful autoscrolling section where it's really hard to tell what is solid and what is not. As for the second half, the level relies on bullet bill generators and a off screen lakitu for difficulty which I think is a poor way of making the level hard.
Oops! is just an awful level. I was really tempted to just give up and use savestates after dying after the 300+ smw second long autoscroller that does nothing except throw rocks that you can't see at you. Nothing fun about this awful level.
I think Moontop got a green door in the latest version. Can't confirm if it is working or not. It didn't have a green door when I played it, but I thought the level wasn't nearly as bad as Sky at the Weird.
I also think that Swiss Hotel doesn't need one with the coin guides and frequent powerups in place. The level is far more tame than Morsel's JUMP levels.
Sky at the Weird has an awful autoscrolling section where it's really hard to tell what is solid and what is not. As for the second half, the level relies on bullet bill generators and a off screen lakitu for difficulty which I think is a poor way of making the level hard.
Oops! is just an awful level. I was really tempted to just give up and use savestates after dying after the 300+ smw second long autoscroller that does nothing except throw rocks that you can't see at you. Nothing fun about this awful level.
I think Moontop got a green door in the latest version. Can't confirm if it is working or not. It didn't have a green door when I played it, but I thought the level wasn't nearly as bad as Sky at the Weird.
I also think that Swiss Hotel doesn't need one with the coin guides and frequent powerups in place. The level is far more tame than Morsel's JUMP levels.