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Posts by RussianMan
RussianMan's Profile - Posts by RussianMan
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Originally posted by MercuryPenny

Looks solid. Not sure about hills on water. They kinda look out of place, and shading on them isn't good.


Totally Vanilla Stage 4 is done!
Oooh, this was a good C3! I expected to get Misc. Hacking Trophy, but didn't expect to win golden trophy! Silver trophy for ASM thread is also good. Overall it's better than previous year's C3, and much better than previous C3.

And congrats to other winners! My crew got second place. Not bad.
- On-Off Switch

Can be found here.

I can build levels, test your hacks, and sometimes fulfil ASM requests.

I love aesthetics so far! It looks very interesting and unique to me.
Originally posted by zacmario on 2017-01-28
A patch that changes the way the goal point works.
Instead of bonus stars you get a score or one up. Like the modern flagpole. I think this would be a excellent gimmick for alot of hackers.


Alternative link, in case it gets rejected
for simplicity.

I can build levels, test your hacks, and sometimes fulfil ASM requests.

Originally posted by sinseiga on 2019-01-21
Request Name: Fleeing Goal Sphere
Type: PIXI Sprite
GFX: Doesn't need
Description: Goal Sphere version of Roy's Fleeing/Attacking Moon.
It would be nice in chase levels! For more options like attacking on off / fleeing distance / flying on off would be very nice.

Here you go!
Originally posted by Roberto zampari
Running in general, and i need an UberASM code, not patch.


Just set x-speed low value and player won't be able to run.
Originally posted by FailSandwich
Request Name: Level complete upon death
Request Type: UberASM
Short description: When Mario dies, instead of getting sent back to the overworld without anything happening, the level is completed

Sounds like a protest agains kaizo hacks.

I'm myself not really a kaizo player/fan, but I always appreciated creativity usually found in them, hell, I even made a kaizo hack myself. Twice. Thrice. Ok, maybe I am a little into kaizo.

What I want to say - dismissing them is absurd, they're like a part of history, that you can't just remove. You don't like kaizo hacks? Nobody forces you to play them. Being openly aggressive about them won't help situation, and people will continue making kaizo hacks, no matter what, as long as there's people who like kaizo. It's like dismissing those simple run'n jump-type hacks and simple vanilla hacks. There's always people who like those styles of hacks. If you don't like them, that's okay. People are different and have different tastes. But openly posting hate on them sounds like a discrimination.
I drew my "OC" eating chocolate, because hey. Valentine's!

Pic's gigantic though

I can build levels, test your hacks, and sometimes fulfil ASM requests.

I didn't watch Direct directly, only portions from other videos (like Antdude's reaction video) and Mario Maker 2 sounds pretty good. But I'm most excited for Rune Factory 4 Special and RF5, because I'm a fan of these games.
Sniff Sniff smells like a huge bump!

Long story short SRW isn't cancelled, but I didn't work on it for ages. For now I'm porting things to new rom. Meanwhile I'll be working on "Prologue", which is a mini hack with the same VIP style.

Here are a few random progress pics:

I can build levels, test your hacks, and sometimes fulfil ASM requests.

you need more hex edits to make it straight. I posted 'em here.
That Mario sprite is... disturbing.

Mario's sprite in one of those pics, or replacement? What's disturbing anyways?

Also, one of the message boxes says "I'm so exited." 'Excited' would be what you're looking for.

Ai, I can't type #smrpg{sick}

Anyways, first level is a cave level that presents some common cave themes.

Ordinary (almost):



And Layer 2 part which I didn't finish. To be continued!

I can build levels, test your hacks, and sometimes fulfil ASM requests.

My first console that I own myself is 3DS (it's new 2DS XL, but it doesn't matter). I bought it on Summer of previous year. With it I bought Donkey Kong Country Returns 3D, which is good.

First console that we owned was some famiclone with some games build in, like Doctor Mario, Adventure Island, Excitebike and more. Now it's somewhere else.

I can build levels, test your hacks, and sometimes fulfil ASM requests.

File Name: No PickUp when Small
Submitted: by Major Flare
Obsoletes: No PickUp when Small
Authors: JackTheSpades
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Mario can't pick up sprites, nor throwblocks when being small.
Player's still able to pick up springboard no matter small or big. Fix this, and it should be good.
Originally posted by Emerald Shell
That muncher near the green pipe in the second screen makes the setup unnecessarily tight. I'd get rid of it or move it to the right.

Player is supposed to hit invisible ?-blocks while boping on footballs. I don't see it unnecessarily tight, form a bridge and duckslide under (assuming you're big).

Also, the bats have a weird palette. You might want to restore their original color, unless some other sprite had to use it.

Because they're supposed to look like chickens.

Originally posted by 1UPdudes
It's nice to see all yours levels have some sort of gimmick that gets used and played around with.
Keeps things fresh and exciting knowing each level will bring something new to the table.

Also that Player GFX is amazing. #smrpg{haha}

Thanks! Glad you like new character GFX.

Now first level ends with layer 2 section. It's much shorter than previous sections, but it's also quite difficult.

I can build levels, test your hacks, and sometimes fulfil ASM requests.

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RussianMan's Profile - Posts by RussianMan

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