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Views: 240,613,483 Time: 2013-06-19 07:31:20 PM | 30 users online: aj6666, Akireyano, Archie, bemo, Carld923, Dark Mario Bros, Epsilon, FireLeafGreen200, Flame8765, Golden Yoshi, HuFlungDu, Jack Kitetsu, JaphethMario21st, kirbymaster1, Koopster, leod, Ludus, Magiluigi, ManuMaster654, MoosieGames, MrDeePay, omegazeroINFI, phenolatukas, Purple Rex, Sapphire, ShadowPhoenix, Sokobansolver, TLMB, Ultradragonyoshi, Z0mbie1337 - Guests: 26 - Bots: 25 | Users: 23,084 (1,325 active) Latest: ITGAlex |
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| Tip: Don't edit the 8x8 tile of the upper right hand corner of the sideways walking Koopa Troopa in GFX01 (unless you want your coin sparkles to look glitchy). |
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| Posts by Ersanio |
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Go to the palettes:
Palette row 8, color A to F. they are Mario's palette. (If I remember it right)
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I was very bored, so I decided to look for some advanced tutorials. And here are the tutorials I found:
HDMA and DMA stuff...
This site has almost everything: ASM, SPC-700, DMA transfer and the Super FX chip, and much more...
Another ASM tutorial
SNES dev. Manual | Version with searchable text layer
Complete listing of opcodes
65c816 ASM opcode matrix
Advanced DMA stuff
Useful information about SNES itself. (visit the links)
In-depth look in SNES registers <-- MUST-HAVE in my opinion
Another document about DMA and HDMA and other stuff...
A VERY detailed ASM tutorial
Another great tutorial about ASM.
A SMWiki category I've mostly worked on, based on ASM
ASM Workshop summary
Ersanio's GENERAL ASM tutorial
Iceguy's SMW ASM tutorial
How to use the opcode MVN $XXXX
Document about DMA and HDMA
Other:
SNES INIT <-- Routine to initialize SNES hardware registers (in a homebrew ROM for example)
SNES-SPC700 Sound File Data v0.30 <-- .spc file format
Dead links:
So you are curious how advanced hackers changes the ASM data to do stuff like R button disable in the rom? then this is the place for you.
A list of 69 opcodes for ASM
Super FX ASM(?)
Some tutorials about HDMA, 65c816 ASM, and more
A basic (introduction) tutorial about ASM with a SMW rom as an example.
A basic introduction to ASM, HEX (Link from the F.A.Q.)
SNES Development Page
TIP: If you want to learn ASM, then PRACTICE! Reading only isn't enough. Remember that, seriously...
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| Last edited on 2013-02-07 09:11:34 PM by wiiqwertyuiop. |
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You can use yy-chr to draw it yourself, but giving apart GFX to Fiery Mario isnt a good Idea; You probably wont have space in gfx32.bin to put those different gfx. Also: Click me to remap the tiles used by Mario
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When on the overworld, my Mario character (top left) starts to act wierd. Instead of walking he is running o_O
Does that sometimes happen after you record the title screen moves or something? Also the ASM hack for the title screen is uninstalled, so I have no idea why Mario is running. Anyone know whats the problem?
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Yes, or else I didnt need title screen moves >_>
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Read the very first post XD (Yes, uninstalled)
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Open the video file? In lunar magic or Zsnes? I never opened it but installed it.
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I just installed the moves again on the same rom. It became much more worse. luckely I had a backup. Thanks anyway. Someone can close this now. >_>
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123. If you are bored, try to do something awesome, or learn something >_>
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