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Time: 2013-06-19 07:31:20 PM
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Tip: Don't edit the 8x8 tile of the upper right hand corner of the sideways walking Koopa Troopa in GFX01 (unless you want your coin sparkles to look glitchy).
Posts by Ersanio
Ersanio's Profile - Posts by Ersanio
Pages: « 1 ... 4 5 6 7 8 ... 381 382 »
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Go to the palettes:
Palette row 8, color A to F. they are Mario's palette. (If I remember it right)
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I was very bored, so I decided to look for some advanced tutorials. And here are the tutorials I found:

HDMA and DMA stuff...
This site has almost everything: ASM, SPC-700, DMA transfer and the Super FX chip, and much more...
Another ASM tutorial
SNES dev. Manual | Version with searchable text layer
Complete listing of opcodes
65c816 ASM opcode matrix
Advanced DMA stuff
Useful information about SNES itself. (visit the links)
In-depth look in SNES registers <-- MUST-HAVE in my opinion
Another document about DMA and HDMA and other stuff...
A VERY detailed ASM tutorial
Another great tutorial about ASM.
A SMWiki category I've mostly worked on, based on ASM
ASM Workshop summary
Ersanio's GENERAL ASM tutorial
Iceguy's SMW ASM tutorial
How to use the opcode MVN $XXXX
Document about DMA and HDMA

Other:
SNES INIT <-- Routine to initialize SNES hardware registers (in a homebrew ROM for example)
SNES-SPC700 Sound File Data v0.30 <-- .spc file format

Dead links:
So you are curious how advanced hackers changes the ASM data to do stuff like R button disable in the rom? then this is the place for you.
A list of 69 opcodes for ASM
Super FX ASM(?)
Some tutorials about HDMA, 65c816 ASM, and more
A basic (introduction) tutorial about ASM with a SMW rom as an example.
A basic introduction to ASM, HEX (Link from the F.A.Q.)
SNES Development Page

TIP: If you want to learn ASM, then PRACTICE! Reading only isn't enough. Remember that, seriously...
Last edited on 2013-02-07 09:11:34 PM by wiiqwertyuiop.
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You can use yy-chr to draw it yourself, but giving apart GFX to Fiery Mario isnt a good Idea; You probably wont have space in gfx32.bin to put those different gfx. Also: Click me to remap the tiles used by Mario
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When on the overworld, my Mario character (top left) starts to act wierd. Instead of walking he is running o_O
Does that sometimes happen after you record the title screen moves or something? Also the ASM hack for the title screen is uninstalled, so I have no idea why Mario is running. Anyone know whats the problem?
Yes, or else I didnt need title screen moves >_>
Read the very first post XD (Yes, uninstalled)
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Open the video file? In lunar magic or Zsnes? I never opened it but installed it.
I just installed the moves again on the same rom. It became much more worse. luckely I had a backup. Thanks anyway. Someone can close this now. >_>
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123. If you are bored, try to do something awesome, or learn something >_>
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Pages: « 1 ... 4 5 6 7 8 ... 381 382 »
Ersanio's Profile - Posts by Ersanio

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