(restricted)
- Vertex RGBA Editor
- Correct visualization of objects that use 0x32 behavior scale command. (including some others)
- drag-and-drop interface for items and enemies (or a duplication tool), and a polygon tool with texture support. That would be kinda cool.
- An option to be able to see the level boundaries, so you can tell if you are making your level in the right place. (Like, for example, so you don't place objects past the level boundaries and are unable to get to them.)
- Integration of Skelux's SM64 Editor (also known as Skelux's Level Importer)
- Quick level preview feature (in-game). This would mean to skip the logo, intro, file select, and castle and just jump straight into a level of your choosing.
For skipping, I thought I would paste this ASM code here:
Code
// peach skip .orga 0x6bd4 addiu r0, r0, $0009 // lakitu skip .orga 0x6d90 addiu s0, r0, $0000 // skips mario head screen at begining of the game (but not after a game over) .orga 0x9114b8 tgei t0, 0x0000 bnez r0, 0x00911cf0 // level intro text skips .orga 0x4b7c addiu r0, r0, $4b3d .orga 0x4924 beq r0, r0, $00004940