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Posts by DPhoenix29
DPhoenix29's Profile - Posts by DPhoenix29
Pages: « 1 2 3 423 24 »
Well this is my first time posting here but I've been using LM for quite awhile now, so I'm not exactly new to SMW Hacking

Anyway, I have a block request, can someone make a block then when you go through it from a certain direction it will change the music to a different one (preferably one that I can set what music it changes it to/which direction you have to hit it from).
Hopefully this is in the right place. So anyway, here's my problem, I can't get the SMW Coin counter hack to work (the one that replaces the score with the 6-digit coin counter).

I know how to patch the smwcoincounter patch to my game and I think I'm doing the part where you insert the smwcoin_code.bin into the game but after that I'm lost and its all Greek to me. I have no HEX editing experience or asm experience so I really don't know what I'm doing when it comes to that kind of stuff.

If anyone would be kind enough to help me with this then it would be greatly appreciated.
Thank you very much, I got it to work, your post was much easier to understand then the readme.

Now this brings me to a new question, Since I've got the coin counter to work my shop blocks don't seem to function (they did work before I added the coin counter). So is it possible to get the shop blocks to function with the coin counter? (I'm using the blocks from this site)
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Darn, oh well thanks anyway, I have no idea how to program blocks but I guess now is as good as time as any to learn how.

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

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Just a note: this is not my first hack I have many other failed projects and I have a few that might be up to SMWC standards (others aren't and have floating munchers or other problems)

The story (It's only the first little bit of it since thats all I have at the moment)

One after noon while mario was out for a walk, he stumbles on a secret tunnel going into the ground, one that he has never seen before. Mario decides not to go alone, so he goes home to ask Luigi if he wants to come with him into the tunnel and Luigi quickly agrees.

Meanwhile, Yoshi overhears the two brothers talking and decides he wants to follow them. He decides to get a head start, so he goes to the tunnel and wanders inside, unforunately he gets caught in a trap.

Will Yoshi get freed, or will Mario and Luigi ever find out, and what lies within this secret tunnel, continue on and find out.

SCREENSHOTS



The first level, The Secret Tunnel Part 1, a very short level with custom ladder graphics


We find Yoshi trapped in this level (Secret Tunnel Part 2) so you must get him untrapped. It's a fairly easy puzzle level but there are many reset pipes located in the level incase you mess up.


This is sunset plains, a nice easy level that is somewhat linear but does have a few alternate routes here and there


More of sunset plains. Oh I also forgot it contains Fake HDMA. I could never get the real HDMA thing to work so I choose the next best thing


Last picture of Sunset Plains. The background is somewhat darker don't you think, you may be able to guess why.


The Foggy Hills, be careful the fog can make things that much more dangerous, although I'm sure Mario and Luigi can handle it.


Watch out for the falling goomba and many other things in this little area (although this is the only time you have to worry about the little guy landing on your head from far above)


Finally out of the fog, finish line is up ahead


After the Foggy Hills the path splits with two ways to castle 1, the first route will take you here to Yoshi's Flatlands which has a custom background completely drawn by myself)


Another screen shot of Yoshi's Flatlands. This level is very unlinear with three ways to get to the exit.


And finally we have this one, this is the other route to castle #1. Welcome to Midnight High, a nice vertical puzzle level, and don't worry all my puzzle levels come with extra cheese and reset pipes

Also note, a lot of the levels have the same ground color which will be changed when I get around to it

CURRENT KNOWN GAME FEATURES
>Some custom graphics and SMW Redrawn graphics
>Unique Bosses
>No time limits (Time Fix Patch has been used)
>Power Down patch and Fade Fix Patch are both used
>More to come...

I'm done now, comments, questions, concerns, post them here. Anyone wanting to be a beta tester feel free to post although I don't need any for about a week. An expect a demo at the C3, enjoy!

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

Thanks for the comments, ya I think your right about the pipes, I'll probably cut down on the amount of pipes and just turn a lot of them into ground (they were kind of put there to make the level less flat but I think regular ground would look better in someplaces).

Update: I lowered the amount of pipes

old on left, new on right





Some screenshots of the first part of the Grassland Temple the next level after Midnight High. This level is rumored to have the green switch located somewhere inside.



This level has many different areas to go to and is very non-linear so there is a lot to explore

Demo #1 Progress
5/9 Levels done
Secret Tunnel Part 1&2 - Done
Sunset Plains - Done
The Foggy Hills - Done
Yoshi's Flatlands - Not finished
??? - Not started
Midnight High - Done
Grassland Temple - Started
Castle #1 (not the actually castle name) - Not started

I should be able to get it done by the end of next week and get some beta testers and have the whole thing ready by the 1st of November
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Update, the first 9 levels for the demo are done (although I may add 1 more before the first demo is released) and I'm almost ready to put out a demo (which will be coming this weekend). Two things I'd like to say first: The overworld sucks, I don't need any comments about it (it will be redone by the time demo #2 is ready) and the title screen isn't that good right now but I will get around to it by the time the game is finished. Now for a request, is anyone willing to beta test my game.


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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

I'm finally ready to release the first demo. Please note the Overworld is not done (the current one will be removed and replaced with a new one sometime in the future) and the title screen is mostly unedited.

There are 9 levels in this hack and 10 exits. There is also 1 boss (custom made using only things available in SMW, excluding the graphics)

Also features Fake HDMA and many patches were used for my game (time fix, fade fix and Powerdown patch). Also contains a few custom blocks.

So here you go - Chaos Chronicles - Demo 1:
Download

Full Credits will be given in the next demo.

And pictures that were used in my other Hack topic











I hope its not too much trouble, I have a small request (at least I believe its a small request), I need an IPS Patch (can't be Xkas because I can't get them to work) that makes it so you always have a cape and can always use spitter (or whatever you call it). I also need it to work with the health patch (so that "mario" doesn't turn small when he gets down to 1 heart)
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Demo #1 Link

Finally my first demo is officially done (hopefully it gets accepted, even though it has a tiny error, explained below). Some improvements from the C3 Demo (which I don't think many people seen since I posted it near the end of the C3 weekend) have been made which are listed below

>Completely redone Overworld
>Added in storyline text
>Added one bonus level

Also I relised one error while posting this message, there is an error with the custom complete level blocks, I forgot to make it completely invisible, right now it looks like it has a checkerboard pattern (darn I thought I had everything just right, I always end up missing something)

Edit: Fixed version is now up ,considering I just discovered another error (which was a much bigger error)

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

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Minor Forest issues. I know there is probably some simple explaination for this and I'll be laughing at myself because of it, anyway:




Normally Instead of falling through the floor (and many other sprites, ex. Green Koopas) you would walk behind the tree (as shown below in the original SMW) but for some reason it doesn't want to do that



The final screenshot shows that there is floor behind the tree trunk just like when you go to edit the first forest level in SMW (in Lunar Magic)



Hopefully that explains it well enough.

Also in the second screenshot I'm aware that the koopa falls infront of the tree and not from behind, that is fixed but he still falls to his death

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

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Originally posted by Neko
This may be a somewhat weird explanation, but try it out.
Are the edges of the tree trunks LEVEL with the tree top object? Try that out, i think that's how I was ab;e to fix it...
Also, i'm not sure if the small ones were designed to be used like that.


Yes they are level so I'm guessing thats not it. And yes the small ones were designed to do that (They were used in SMW). I may just go for the simple solution of just going into the map16 stuff and making ones that act like solid blocks so you can walk over them (although I'd rather not waste map16 tiles to do that, of course it only uses 3, and it's not like I'm going to use every single tile on all the map16 pages anyway).

Edit: Yay I figured it out. It has to do with the position of the tree in relation to the ground, shown by the picture below (for anyone who cares/wants to know why it works or doesn't)



blue circle means you don't fall through, red means you do (although I may have it backward, you get the point), ignore the cutoff


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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

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Yes (I think), doesn't matter anyway I figured it out (wow, my brain actually works for a change). I edited my post above explaining why it wasn't working, I assume the same applies to the thin ones as well. Thanks for taking the time to help out

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

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I'm back with updates for my game. I decided to take a break from SMW hacking for awhile but now I'm back and here is some screenshots for you all (demo 2 should be done in a few weeks), I'll have level screenshots up later


The map of the Chronicle Islands (the only map that is not apart of the Chronicle Islands is the mushroom kingdom), topleft submap = Mushroom Kingdom, topright/middle left = Hot Rock Island, Bottom Left = Realm of Chaos, Main Map = The Grasslands, Dusty Desert, and the Tundra of Shadows. Two of the worlds have been removed from the screenshot, you will have to wait for the full game to see those


Two sets of ExGFX I'm using for my game, they are both drawn by me (my first half decent fg custom graphics) and use the default map16 pages. I may release them after my game is finished.

Also: website for my hack, Click Here. Currently Underconstruction, contains info on all the worlds/levels in the game (well it will when its done)

Btw if you haven't done so already, my first demo is on the site and I'd love for people to play it and tell me what they think of it so far. Minor note: it's relatively short and hasn't gotten into the major part of the story yet, title screen movie and music hasn't been changed but will be in the full version.

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

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Thanks for the comments everyone, demo 2 is nearly half way done, the second half will be done quicker since i'm working on it more now then I was. The demo should be done by February 20th (no promises though). More screenshots coming soon.

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

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Cool a (vanilla) level design contest (why's it called vanilla anyway, makes me think of ice cream), I'm definitely going to make a level for this

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

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Can I use the time up fix patch since I usually prefer to have no time in my levels and I'm sure people don't want to see the words "Time Up" every time they die.

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

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I'm 19, I'll be... 20 (OMG!!!) in November, 9 months away, dang I feel old now. I'm done school for now until July and then I go to college/university/whatever-you-call-it.

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

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My level is finally done, with 30 minutes to spare (well sort of, its half done). The level has 3 exits (and quite a bit of 1-Ups), it was going to have more exits but I only managed to get it half done (somewhere around 35/70 sections)

Chronus Caverns (I think its supposed to be Cronus not Chronus, I really don't know)

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Red Tales: The Forgotten Mirror: Probably Never
Levels Complete: ?

Pages: « 1 2 3 423 24 »
DPhoenix29's Profile - Posts by DPhoenix29

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