Banner
Views: 236,140,723
Time: 2013-05-21 08:55:08 AM
16 users online: Bombchu, Domenic1407, o FPzero, Grav, K1ngHacks, MarioFan22, masterchief3683, o Maxx, metalgearhunter, Pokeymeister80, Rockythetigre, o ShadowPhoenix, o Undy, wiiqwertyuiop, o x-treme, Z0mbie1337 - Guests: 26 - Bots: 12Users: 22,857 (1,295 active)
Latest: Precious Hippocrates
Tip: Read Lunar Magic's help file and SMW Central's FAQ, as they cover most of the basics of hacking.
Posts by DiscoMan
DiscoMan's Profile - Posts by DiscoMan
Pages: « 1 2 3 4 5 6 ... 76 77 »
Hello, everybody. How I have a block that shatters when sprite shakes the ground. But how i make to work with custom sprite?
Hello, I want to know how to add SFX when entering a level much like the SMB 3 Stage Open. Thanks.
Ok, Thanks I use Patched Music but alright. Moderator, close this topic.
Hello, How I fix the glitch end when i beat the level? Because I remake this level and the final is like Chocolate Island 3.

Thanks.
It's a glitch when a camera not focuses in you and make strange colors.
Well, Fixed! Thanks to everybody. This topic can be closed.
Hello, I'm making a sprite that Mario gets a vine and slide down like a flagpole in SMB. But I don't know how to make it. Thanks.
Hello, I'm furious because the rom doesn't work properly, when I expand, crash without done ANYTHING! Just Expand to 32 Mbit, I Can't do nothing and the rom crash. I don't know if is the new Lunar Magic or if my HD is fail (Well, thanks to Gates and your BSOD). Any help I appreciate, It's so annoying. Thanks.
It's 32 Megabit, not megabyte. So Really i have expanded to 4MB.
Yeah, It's clean, Extracted directly to the cartridge. It's a pure rom.
Well, First i have expanded, so when I open with lunar magic I see Zeroes in top of screen (Nintendo presents) and NUKE. Stop to work.

I don't know, My Windows 7 crashed and when I use CHKDSK it show Errors and more errors. So I don't know if is the HD or the programs (or the rom).
Yes, This is rom with header and clean, it just has expanded.
English.
Rom 1.0
Well, I have fixed. Thanks. The topic can be closed.
Hello, I have seen topics explaining that I can use HDMA in LevelASM but uses channel 4, 5 and 6 but I want to know if is possible to use a Channel 7 instead of the 4, 5 and 6. Thanks.
Last edited on 2009-11-21 12:29:18 PM by Roy.
Because the code of the HDMA of the LevelASM is Buggy, It shows random colors that can seizure a people and don't work. Is so Awful the effect. When I choose only one, The screen color flick until I disable HDMA so a code that displays perfectly is a help for me. Or I have to use the D4's HDMA.
The code is the same but I can't make a Single Gradient. I have to use all of them (Red Colour, Green Colour and Blue Colour) instead of a single Red, Green or Blue Color.
Hello, I have a question, If I make my rom ExLoROM I can use normal patches, custom sprites, SA-1 processor and whats is compatible with ExLoROM?
Hello everyone, I have this cutscene tool but the Romi Sprite tool don't insert It. Instead, give me this error:

error: tmpasm.asm: line 236{2}: invalid opcode or command [PEA .ReturnedCommand-1]
error: tmpasm.asm: line 672: invalid opcode or command [PEA .ReturnedCommand-1]
INIT 008000
MAIN 00807b

What I have to do to insert this sprite? Thanks.

Hehehe, I Did it! I found a xkas version that accept it. This topic can be closed.
Last edited on 2010-03-14 12:50:41 PM by DiscoMan.
Pages: « 1 2 3 4 5 6 ... 76 77 »
DiscoMan's Profile - Posts by DiscoMan

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 27

Menu