| Posts by Nanoha Takamachi |
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Well, the top tile acts like water, and the bottom tile acts... weird...
It(the bottom tile) acts like water when you move right and left through it, and... well lava when you move up and down in it.
I wonder what this can lead to... Mahahahahaha!!!
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| Last edited on 2007-09-01 12:06:21 PM by Nanoha Takamachi. |
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Just 1 Word YUCK!!!!!
I have a LONG</b></i> list of problems:
- One Blue Jay following Mario is okay but 2 THINGS following that poor plumber is just wrong.
- The OW needs to be decorated.
- Those hills in the water look BAD</b></i>.
- The perspective is wrong neer the second ladder(the one that goes off the screen.
- That Plant neer the second ladder is not needed.
- The island Mario is in needs lines.
- You need paths(dark ones that turn white).
</ul>
Yes I know it's a old screenshot but, I just wanted to point those out.
Oh, and can I have some in-level screenshots?
Unexpected end tag (</b>) at 143, expected </u> Unexpected end tag (</i>) at 147, expected </u> Unexpected end tag (</b>) at 368, expected </u> Unexpected end tag (</i>) at 372, expected </u> Unexpected end tag (</ul>) at 614, expected </li> Tag (li) was not closed. Tag (li) was not closed. Tag (li) was not closed. Tag (li) was not closed. Tag (i) was not closed. Tag (b) was not closed. Tag (li) was not closed. Tag (li) was not closed. Tag (li) was not closed. Tag (ul) was not closed. Tag (i) was not closed. Tag (b) was not closed.
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I need the offsets for the fireball and yoshi fireball routine... for something...
Oh, I also need to know a unused RAM address that is saved by the save routine.
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| Last edited on 2007-11-04 12:28:25 PM by Nanoha Takamachi. |
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I did that... I just found Mario's fireball, no luck with Yoshi's fireball...
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I've made a CPU log (Trace Once) for 1 second (I spat a yoshi fireball during that 1 second) and it was about 400KB I tryed almost every subroutine but no luck...
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Please deleat this thread.
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| Last edited on 2007-11-11 09:26:51 AM by Nanoha Takamachi. |
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Just Check "Use Second Graphics Page" in the Cfg Editor
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| Last edited on 2007-11-11 08:19:16 AM by Nanoha Takamachi. |
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I am progreming code to create a single Yoshi fireball for a ASM hack
for a powerup like the one in SDW:TLC, but for some reason, the fireball wont show up...
Here be the code!
CodeLDA #$11
STA $170F
LDA $80
STA $1719
LDA $81
STA $172D
LDA $7E
STA $1737
LDA $7F
STA $1723
LDA #$00
STA $174B
LDA $76
... I think I shoud have used 00, and 01 ...
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Eh, I dont know the answer to your question, but did you turn on "Enable Custom Pallet"? If not you just changes Mario's Pallate in ALL areas.
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I don't know if this is too much to ask, but can you make:
* An On/Off switch that affects the Switches(as in red, blue, green, and yellow) and On/Off bricks to complement them.
* A Boo that only chases you if the original switch is On (and one for Off)
* Koppas(Red and Blue, normal), Gommbas(stompble), and Shyguys(Red, carryble) that "freeze" when POW is on
These will all be used in Castels with the exception of one of the new On/Off switches.
EDIT: I can ASM HACK but I fail at custom Blocks and Sprites
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| Last edited on 2008-03-01 01:47:38 PM by Nanoha Takamachi. |
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yaha, but they dont "freeze" when POW is on
as in POW stops them cold(until it runs out)
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