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Posts by PangaeaPanga
PangaeaPanga's Profile - Posts by PangaeaPanga
Pages: « 1 2 3 4 5 6 ... 99 100 »
So he's invisible, but you can still move around in the correct mario paths? OR he's just not there or you can't move at all?

Curiousity: Was the sprite Display Message level 1 in that level?

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When making another title screen demo, I make Mario die, and once about I am to record the mario movements, the screen stays black after "GAME OVER". It had nothing to do with sprite buoyancy. Help!

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Well, you could change the palette in YY-CHR, but then you would change all the Reznor's colors. So I don't even think that it's possible.

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OH, ok. That's what I was probably doing wrong. Thanks!

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Make custom music? Well, I thought at first to use Mario Paint because Levus28's TTRAF's song was demonstrated in someone's hack. Then I thought again, there are some instruments that are heard and not in MPC. So I dunno.

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Are you allowed to change the overworld and add custom music as well? (I know you said anything goes, just checking)

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Maybe you could google for an ASM tutorial of something. I suck at ASM and am a total noob at it. I don't even know what it is.

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So, you know my hack, SMW SASH. I watched Kaizo and noticed that they put eeries in which is perfectly fine. But when I put the generator in, it is all glitchy, and I even change the GFX to Ghost House or any other GFX. So if anyonce can help me with that, I would appreciate that.

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1. Well, I suggest looking at an original SMW level with that kind of design to maybe help see what's wrong. And if Mario is at the top of the ceiling, did you try using a different level mode? And also what command does Mario take when he starts to enter that level?

2. Well, I've seen people try to do that on vertical levels and I'm pretty sure those don't work. Although You can do that a different way by switching around the layer 4 data and level modes as well as some sprite data as well. And I suggest avoiding that. If you can't, then simply create a spare copy and start making reasonable editings (mostly random) until something comes up. It also had something to do with auto scrolling.

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Unexpected end tag (</div>) at 818, expected </a>
Unexpected end tag (</a>) at 1074, expected </div>
Unexpected end tag (</div>) at 1620, expected </a>
Tag (a) was not closed.
Tag (div) was not closed.
Tag (div) was not closed.
I don't necessarily think that it has to be a castle level, but I know that you CAN'T end the level with the goal tape or goal sphere. If you count the Big Boo boss and Reznor as bosses, then yes, you can only activate the level end with a boss. Iggy, Morton, Lemmy, Ludwig von Koopa, Roy, Wendy, Larry, Bowser, Reznors, and the Big Boo are all acceptable. Now using custom bosses is a whole different story. I have no idea there.

Now for some of the expert hackers who use hex editors, ASM hacking, or ripping and designing anything else, they probably can make it that you don't have to end with the boss battle of your choice. Maybe triggering or changing the level address, level mode, or something, I have ABSOLUTELY NO IDEA!!!

Well, I hoped this helped.

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Um, first off, how do you open and play your rom? It just says it's an html document. If you can fix that, I'll help find your problem.

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God, you guys. No one is helping? Not much help from you. It's like a frikin joke to you. GOD

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Try using yy-chr. Although if you change what it looks like, you might also change what the egg looks like if you get a yoshi, or baby yoshi.

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Um, why don't you just look at a tutorial...

youtube
documents section
google

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Well, in Kaizo, I'm pretty sure the editor of Kaizo went into yy-chr and just blacked out all the Bowser's actions as well as the mechakoopa unltil you hit it. But there is also sprites that are compatible and noncompatible with editing boss battles. Like how some sprites look VERY glitchy whether you change the header or not, and that was my problem. The basic sprites in the sprites menu usually work, but if you need hex-editing to get the right graphics, forget about it.

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Originally posted by imamelia
Which sprites can you put in there? And can you insert objects, too? (For example, can I put munchers or spikes in Morton/Ludwig/Roy's boss battle?)


I don't think you can add objects because...

I tried that and it didn't work
Try getting a bunch of invisible blocks and spread them out so it covers the entire screen, test, NOTHING

so, no.

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Current Project: SMW Springboard and Shells Hack

=)

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While editing SMW SASH, Level 10 - GOD INSANE, I stumble upon one room where it said...

Fatal error detected!
Lunar Magic has detected and corrected
2 fatal errors in the Sprite Layout Data.

Next thing I see is a bunch of random glitched out sprites and blocks everywhere as well as a very glitched out background. I don't know how this happened. It did not happen the last time I edited the specific level (1D0). It was roughly EXACTLY 1 day ago. If anyone knows why this happened, know is it is actually fixable, or can give out any suggestions, please do!!!

(Also, the level was supposed to be - rope3 for foreground - mushroom for sprites)

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Current Project: SMW Springboard and Shells Hack

OW progress - 100% complete
Level progress - 94.5% complete
Final Release coming soon! (before November 30th)

=)


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(restricted)
Well the same glitch happened to me too, but I actually went into the palettes box, clicked on the colored squares and changed different colors and that happened for EVERY event. It also happened in Super Puzzle World 1. You can view luigiownsmario's newests SMW CT&QK video.

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Current Project: SMW Springboard and Shells Hack

OW progress - 100% complete
Level progress - 94.5% complete
Final Release coming soon! (before November 30th)
Correcting 1 Fatal Error...
=)

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Pages: « 1 2 3 4 5 6 ... 99 100 »
PangaeaPanga's Profile - Posts by PangaeaPanga

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