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Posts by Nocturne
Nocturne's Profile - Posts by Nocturne
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I am 4lbatross
Last edited on 2008-11-16 01:36:36 PM by Nocturne.
(restricted)
I'm signing up for playtesting. I'll play any hacks, even if it's a kaizo hack! I'm used to hard levels do to my first created levels which were 99.9/100 difficulty
I would like an elevator like the ones from new super mario bros that after a few seconds of going up, starts wiggling about, and then continues going up
Originally posted by Arctic Fox TJC
You mean those ones from the Ghost Houses in New Super Mario Bros.?

yeah the ones that play the creepy music when it starts going crazy, but I'm not gonna make it too complicated
I was working on my hack: super shinobi world, and when I tested it, the game was broken. When got to the intro(which was normally working fine a few minutes ago), Mario dies instantly, and doesn't even appear on the screen. To add to that, there were glitched up graphics which were not there before, and even if I made it into the normal game, Mario would rapidly spinjump even if I wasn't pressing A. I really need help with this, because otherwise, I'll have to start all over from scratch on the levels, after almost getting world 1 and the training world done. I'm sorry if something like this has already been answered. If it has, would someone kindly point me in the right direction? Thanks =D

EDIT: I will get some screenies up soon.
Last edited on 2009-02-13 12:18:51 AM by Nocturne.
Hmmm never thought of that. Thanks. I'm still wondering why though. The only things I did, was add blocks via blocktool, but I have done that hundreds of times without THIS!
Yeah I usually do that, but not this time for some reason.
1. Make sure you have a clean rom

2. There is a thing called "sprite limit" which makes it so that when there are a certain number of sprites on the screen, it will remove them.
I have tried unsuccessfully for a long time to use ExGFX in my hack. I have looked at many tutorials, but it never works. I will outline my exact steps.

1. Extracted ExGFX to create an ExGFX folder
2. Placed the desired ExGFX into that folder
3. Renamed the files so that they can be inserted
4. Opened lunarmagic, and extracted the GFX
5. Reinserted the GFX, then inserted the ExGFX
6. Inserted successfully
7. Opened up the super bypass of GFX window, set FG3 to the ExGFX inserted
8. Opened the map16 window, and pressed f3
9. Nothing happened besides message that said at the bottom, "couldn't load map16 page from file.

I also tried the FG1, and FG2 lists, but they also failed. I have tried this over and over again, but it still doesn't work. Please help
The map16page is in the ExGFX folder...Should it be there?
OH! ok! *goes to try it*


Edit: Still not working. Same error message. I moved both those files into the Lunar magic folder
Last edited on 2009-03-26 06:31:40 PM by Nocturne.
Thanks IT WORKS! Now I just need to figure out which .bin files go with which lists(FG1/2/3)
There is a channel that has this:

e1
d1
c1
c2d2
e1
d1
c1
c2d2

Could I still put a loop in there like this? [e1d1c1c2d2]2

Another thing, is there a space between the number that designates the number of loops, and the next parts (e.g. [c16c16c8]2c3)
That probably ranks in my favorite hack TAS.

Here's one I did of brutal mario demo 7.5 level 5. There's a few more on my youtube channel.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YuVCWdtxS2c&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YuVCWdtxS2c&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
If this is not too much to ask for, a patch that allows double jumping for the cape, in exchange for the ability to soar.
That would work, but it would create a lot of lag due to sprite limit. But I suppose you could use the "no more sprite limit" xkas patch to fix that.
1. I downloaded a custom block, and placed the .bin file where all the default blocks are in the block tool folder. Then after I inserted it into block tool with all the correct information, it didn't show up when I opened my ROM. Is there something I'm missing?

2. I'm still having trouble with ExGFX. I tried the slash man ExGFX. I put them in the ExGFX folder, and the map16.bin files in the correct place. I super bypassed the GFX, and selected the background .bin file in the BG drop-down sheet, did the same thing with one of the foreground .bin files in the FG3 drop-down sheet. When I loaded them in the map16 window, The background showed up, but I couldn't use it in the background. The FG didn't even show up. please help
I know about that. I set the map16 number correctly, but it didn't appear in the map16 window.
Uh ok. I really would rather not have to deal with adding an entirely new powerup to my hack, but ok....
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Nocturne's Profile - Posts by Nocturne

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