| Posts by Shog |
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Very smooth graphics 
I like mostly the background, good job
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This is the most impressive thing I ever saw, I hope you win the trophy :3
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I will test it out. Now.
But I like the Idea having a full hack of a Beta Super MArio World, I hope you will make soon a "ready-to-hack"Version, or like you said "base-hack"
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I have a Question about the Co-Op Sprite:
-What are the problems with custom sprites and is it fixable?
-how I can code interaction? I checked the Asm File, but there's always something different for the sprites...
Noobish said, that only 2 Lines of code are enough, but how are the lines CALLED?
Originally posted by Quoted for truthAnything else will crash the game when touched, as each sprite requires two lines of code to prevent the game from crashing.
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I'm making a block, taht "acts" similar to the midway point. I call it "midwayblock", which saves the screen number, subscreen, Screen and of course the level number. Well, it's not working now, but I'll submit it(maybe you could be a ""beta""(or glitches) tester?)
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1.What is so special about "dynamic" sprites? Is here a document/similar thing, which explains that? What makes them so useful/better?
2.HDMA + Level ASM, well I figure out, how to make a blue gradient, but what about pink, orange etc.? How I can modify the code
Thx for help
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Extrahiere zuerst deine Grafiken mit dem [color#FF0000]Roten</span> NORMALEN Pilz, dann siehst du Dateien wie "GFX17.bin" , dann fügst du deine Dateien(also die du meinst) in dem Graphicsordner, dann LM öffnen, auf den Grünen NORMALEN Pilz drücken, und die Grafiken sind drinnen, achja bevor du nochwas dazu fragst:
-teste es einfach mal^^
-Mach ein Backupkopie deiner Rom
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First of all, please don't hit me, because I understand something wrong^^
Well, I've wondered why the most released "Powerup"Sprites needs generators? I thought making Mario pressing random button to generate something is not worth at all to make an additional generator? Did I miss something?
The second point is, shouldn't be a more conservative way getting a Poweup? For example, the sprite to spawn(For example a hammer sprite) and a patch that handles all levels(the patch IS the generator)
I would be glad if someone could explain me, WHY generators and not patches?
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Originally posted by KaijyuuGenerators are easier to insert.
D'OH that's all? Not some halfsite post of the epicness of ASM? Lol that was unexpected^^
Anyway, thanks for the comment, it makes kinda sence...Facepalm
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I search the "Mario is in the air" flag, but I'm not really sure if this exists...however, I've got some question about it
-think about Flutterjump, It also works when the level ending music comes and then you die (you can jump), I think the only way to fix this is
a)Only let this code working in midair
b)This code does not work if the following flags are set etc.
But what is the better/the only way? Could someone give me an example too, please`?
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Dude, you're a BIG GENIUS who would ever had this Idea? Man this is a such great idea I could kiss you(in a not homosexual way, btw why the fuck I'm a girl here on SMWC XD) Yeah the swimming/climbing thing is not such a big deal, thanks again for this great idea!!!
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THIS Just my second Epic Shit ASMPatch:
Chute Guy
Special thanks to RPG Hacker(ASMrelated Stuff) and Mert (made a great graphic base, I just optimized it a little bit)
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Mod edit: Holy crap what a wall of text.
Code moved to here.
I think the Throw Block damage and HP Thing Code is always the same, and I would like to copy it from the Newbie Boss, but I don't know WHERE I have to add it and WHICH COde is it from the newbie boss?
Thanks for help. I'm sure this will elp another people with getting the same thing in another sprite code, so they can have different "Bosses"
PS: Okay, this Modedit was kinda helpful, now I know where I should post big codes
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| Last edited on 2009-12-04 09:08:37 AM by Shog. |
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okay thanks, I add this code in the bowser code you see above, at a unimportant point, and I call the routine "health"
So and now the problem comes back: WHERE should I add the JSR Health in this code? At the beginning? Sorry, this is the only thing, that I don't get..well and this:
QuoteYou might want to preserve the Y register too in case you're using it.
? What ?
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Do you mean with beginning the INIT Routine, or the main code thing?(Look at the code, maybe you can help me than better with putting the 3 lines of code)
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Okay this code does not work, Bowser gets directly down by one Blue Throw Block >_> I put the "three line code" at the beginngin of the main code, and the health block at the bottom...what is the problem?
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Okay this code does not work, Bowser gets directly down by one Blue Throw Block >_> I put the "three line code" at the beginning of the main code, and the health block at the bottom...what is the problem? I thought with Iceguys Code I could throw at him at about 10 times (?) I need help please!
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