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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Posts by DesRie
DesRie's Profile - Posts by DesRie
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Level 01 Complete
Originally posted by LucasRCD
Oooooh VLDC time, oooooh VLDC time, my eyes they bleed with fire~

Why is this level's palette so bad? Why is everything red? Why is the level design so cramped and claustrophobic?

My purpose is not winning.
Originally posted by Wormer21
Still it feels cramped and judging from the screenshots, I guess it might be a punishing level.

The palette is okay, but very red.

Thank you for pointing it.
Twinkle Twinkle...
There will probably be no bugs. And NOT Kaizo

Fix 1 - You can go on a secret path.
Difficulty Level Down
+ Add Springboard to checkpoint
Fix 1.1 - Modified the bps file.
Fix 2 - Modified the level.
I'm sorry to ask you a simple question, but I keep getting an error.
Why do I get this error?
(I am using pixi.)

Mod edit: Fixed table stretch from the image.
Originally posted by Telinc1
Originally posted by DesRie
I'm sorry to ask you a simple question, but I keep getting an error.
Why do I get this error?
(I am using pixi.)

Based on the errors, the sprite you're trying to use is a shooter for GIEPY.

You can find GIEPY here (the latest release is 1.0.2) and see its instructions here. Of course, keep in mind you can't use both on the same ROM.

It's probably best to wait until the site-wide switch to GIEPY before using it. There are currently some issues with our hosted resources which need to be fixed.

Thank you, it's been solved thanks to you.
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DesRie's Profile - Posts by DesRie

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