| Posts by MVS |
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Originally posted by MarioFan22This is looking great. I see no cutoff. Good level design. It could be longer but if it's the first level then it doesn't need to be too long.
I like the way you have the Yellow Switch needed in order to progress through the game. Gonna be looking forward to this. 
It's also going to be a challenge as each switch in the game is going to be guarded by a boss so that means 4 switch bosses and the final boss with plenty of replay value
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Originally posted by SenjanI really like what you did to the song 
That's actually in the custom music section. I didn't make it.
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Very... thorough... Hack looks good. Are you using custom music? I think some SMB3 REMIXES (I highlighted it because it'll be better if they are) would be very good for the music
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| Last edited on 2010-02-06 04:43:30 PM by MVS. |
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I got a good eye for graphics. I can spot anything that people wanted to cover up as I have 20:20 vision
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RTL. We're good friends. I WANNA TEST! (and perhaps speedrun any new TA levels you've put in.)
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As this is now the official thread and not just one to show off the title screen, I believe an edit is in order. So anyway this was the original post on this thread:
Originally posted by marioVSshadowThis is what I've said about it on Youtube: Originally posted by marioVSshadow on YoutubeThis is more than a title screen, it's a mother [censored] art form!
Do you agree?
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/-ueUUTEp34U&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-ueUUTEp34U&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Oh, and if you care to keep up with the hack progress, you may want to subscribe to this Youtube playlist. Why not? It's free. Just use this URL: http://www.youtube.com/user/marioVSshadow#grid/user/ABB46E2FFA919FA6 Unexpected end tag (</param>) at 644, expected </div> Unexpected end tag (</param>) at 695, expected </div> Unexpected end tag (</param>) at 750, expected </div> Unexpected end tag (</embed>) at 935, expected </div> Unexpected end tag (</object>) at 944, expected </div>
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| Last edited on 2010-02-20 05:36:31 AM by MVS. |
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It's shaping up well. I'd recommend trying to squeeze in ExGFX. Also judging by the enemies it looks like Bowser is the main villain so I'd call it something like "Bowser's Final Stand" but if I'm wrong I'd go with something that has Mario's name in it and sounds cool like "Super Mario Bros Reloaded" (Actually that's pretty good.) If you need more inspiration for a cool sounding name then I'll tell you the name of my current project. It's called "Mario 4Ever". Obviously you can't use that but that should tell you the guidelines of coming up with a cool name.
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I've made an ASM update. You can now slide tackle! Also I applied the Player 1 only patch.
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/rsjZBvkJiLg&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rsjZBvkJiLg&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
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| Last edited on 2010-02-17 10:01:11 AM by MVS. |
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Ok. In answer to all questions. The title screen music is Mario Lost Levels Opening. The graphics weren't made by me, they're in the graphics thread but seem to be very rarely used. I think they're under the name "Alternate Mario" or something just do a ctrl+F and look for [PLAYER], it's somewhere there. The slide tackle is an ASM patch that will kill enemies. All the music isn't final. I plan to change most of it by the final game. Odds are there will be no demos released of this as it's only 16 or 17 levels. There isn't really much of a story. It is basically Mario wants to pay a visit to peach's castle only to find that his path is obstructed so he has to use alternate routes to fix the path, he later finds out that bowser obstructed the path so he could get to peach's castle to... that part should be obvious (think every other Mario game). The palletes for Mario will be edited by the time it's released. Also if you do want to beta test then feel free to PM me. I would make my own title screen but they're stored in 2bpp format which is like sh!t to edit. If anyone wants to help make some original gfx they're more than welcome to.
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I want to import the GFX for the Mario sprites to act as an object that stands still and Mario cannot come into contact with. I want to use Luigi's pallets with them but the problem is I don't know which pallet to use and I don't know the 8X8 tile numbers. Help anyone?
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Try carols add music. I use it and it works a treat.
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The graphics already feature Mario's graphics though. Surely I could "recycle" them or something.
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Download the gfx list from the documents section
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So I downloaded smallhacker's ASM that allows Luigi to have separate GFX and when I inserted it it seemed to insert correctly. When I went to test it, the game crashed before the "Nintendo Presents" logo popped up. I know I've set it up all right but no such luck. Does anyone know if I have to use a certain version of xkas or something? I've already applied several xkas patches to it already and they've all worked if that helps.
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That's know as "changing the sprite memory index" for future reference.
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Originally posted by yoshicookiezeusYou use sprite F4, either in conjunction with sprite C1 or with this hex edit:
Originally posted by ROM Map2C9BC - 3 bytes - Change to A9 08 EA and the background will start scrolling fast with generator F4 without having to touch platform C1
To some up in rookies terms, use the BG scroll sprite in the generators section along with the autoscroll which changes depending on its position. I do believe it's temperamental though but I believe you can download something to fix it.
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Ok. You need to insert the title music as overworld music. There's a handy tool called Translhextion that you can download on the site. Open it then open your rom. You'll have loads of numbers show up. Mostly 00s. Click offset and jump to (or press Ctrl G) and a window will open. In this window type x018C7 and click OK. You'll then be taken to a number which I believe is 01 (I may be wrong on that number but whatever. It'll take you to a number) and type in the number that you inserted the intro music as. (As you inserted it as overworld music it'll be between 11 and 18.) then save it. On a side note if you want codes to edit other custom musics that cannot be ordinarily edited, here's a list of the other codes. These are all supposed to be entered as level music:
Bowser's boss theme 1: Enter x01937 and hit OK. Now type the number of the song you want to use and save.
Bowser's boss theme 2: Same as 1.
Bowser's boss theme 3: Enter x1A9C2 and hit OK. Now type the number of the song you want to use and save.
Level Complete music: x0C2F0
Credits music: Not changable (at least as far as I know)
AND THAT'S WHY I SHOULD BE A MOD! Oops. I shouldn't have said that out loud.
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| Last edited on 2010-02-23 02:00:39 PM by MVS. |
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Using the mode 7 game over screen patch on SMW central I've made it so Mario will fall into a deep, dark abyss on the game over screen. The pallets I probably wont change as they're not my strong point...
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/DeMEv427Ok8&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DeMEv427Ok8&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
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I watched the demo video. Here's what I liked:
-The level seemed really different at each stage, never too linear.
-A good choice of custom sprites.
-Loved the ExGFX!
Now the thing I had a problem with:
-The pallet problem with the red coin counter (Although you'll probably fix that)
-The music seemed a bit repetitive given the size of the level.
-If this is the first level, it seems a little over-crowded...
Keep up the good work. This has potential!
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Posted this in the wrong thread...
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