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Posts by abc123
abc123's Profile - Posts by abc123
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well i guess since I'm not finished with it.Count me in!
I had that idea.....How about....

1. Either you make a phase about one hand, then TWO hands.
2. Make him pound his fist on the ground slower by low hits,
to faster by high hits.

LOL. i wish the level would flip upside down. to make harder.
like this.

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45-90 degrees flipped every(how much you want)hits.....
then back to normal....



yeah, very, very amazing!!!
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yeah, i thought the same way. A challenge "episode" would be the missing block where it is a hunt where a block on the other episodes are missing invisible.
how about making levels but having a "catch" to them
here are some ideas:

1."holdin A is bad?"

Mario can Jump on grey brick blocks,but you cannot run with A,because if you do, you'll die.Why?Well, If you use ExGraphics, You can make a key become a custom drawn stone block.Make sure theres no keyhole.To make them float, make tile 1F0,Page 1, in LM Objects 100% see through using 7F, or F8.You cant see while editing, so make a seeable color tile onthe tile that holds the block.You can finish the level any way you want.To make alot without it slowing down,use EDIT1754's "No More
Sprite Tile Limits" Patch.When you finish, put the tiles back invisibly, but before you do that, you may put other sprites(chucks,
springs,koopas,etc.)on the tile to make more of and obstacle.Test it
and see how its like not pressing A to run.

2.L n' R is the way out...

(DONT DO THIS IF YOU ARE USING THE L R HOOK PATCH!)
This is a bit crazy but a good idea.Make a level where you can slip through WALLS.yep, WALLS! Just use a line of Layer 2 Scrolled Stone Blocks. Press L or R to slip through them. You can make an obstacle
where the closer you get, the farther the path is. There can be a useful block, but you cant get it because it hides in Stone Blocks
when you get closer to it, so you need to make it the right tile measures.Press L or R(you choose depending on tiles.)and it will get closer to you.You can hit it now. Try it!
Since I thought of making a Sega Boss in SMW, i thought why not this
character sparkster? Is possible to make this boss with the right
materials?I already drawn the parts/tile for this person.
awwwwwwww.....true, but i was gonna do it later since i got to doing
lots of stuff going on...so i'll try it, but IDK if it will take a week or 2.
276. Make some unuseful sprites/items useful.

(A1- A giant Fire/Spike Stone thats hurts Mario on a custom conveyor
belt,etc.)
Q: Can I use a glowing color on any object or sprite like the Yoshi Coin?

A: Yes, it's possible. Go to the list under the header and open "level" then check "Enable Custom Palettes".Open the color editor, 8x8 editor(just to check the palettes easier),and the ExAnim Frames Box. First, choose which tile to edit and look for its palette using 8x8 editor. At the ExAnim window, put a color of the tile on
the destination list.Above put the order "Entry:Used,Normal,Palette."
Use the color editor to put a main color, then edit using another on the palette list next to it. On the bottom right it says the tile
color code. For example:
FFFF is WHITE;
0 is BLACK;
1F is RED;
21F is ORANGE;
3FF is YELLOW;
3F0 is L. GREEN;
3C0 is GREEN;
7FE0 is S. BLUE;
7C00 is BLUE;
4010 is PURPLE.
Any color in between is a color you can type in hexidecimal form. Type in the 16 color codes. When you're done typing the codecs, Click
the button "COPY TILE". The tile color will start flashing.You're done editing.To do more, do this again.
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I got some ideas:

1. A block that makes Mario walk on walls,ceilings,or go back to normal when touched
2. (This may interact with a custom sprite not made yet.:P )Makes
the timer lift time increase to the limit ,9, when mario hits it.
3. A block that teleports Mario to the destined secondary exit and
back again.
4.A custom switch and switch block?
Do you remember how diddy and dixie switch with each other and play
at the same time in DKC2? Is there a way to make mario and luigi
do the exact same?
you two got me thinkin somethin' :).What if I get the code of the
block(if there is one....)and use the "empty space" to make to where
I can switch anytime I want to.Then when someone gets hit,they die
like they like they usually would, but 1 person remains.I don't
know about the name on the status bar though......
i sucked at it,lol :).i press 50 in 20 sec.
Hyperhacker,you may be right about that. I was getting an example.
Like the level, WORLD E-2(Slidin the Slopes) in SMB3. I guess it
would be better if triangles were used, but two must be flipped
X left and right while Y is flipped. Remember tile 100, used for
the triangle? I wonder how that will communicate with Y flipped
triangles.
Kurt....Carol has that already but Carol did not put it on the website
yet. I think it was on her Cheep_Demo of Brutal Mario...Of course,that
will be nice to put it on here though.
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abc123's Profile - Posts by abc123

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