Always been a fan of your overworlds Teo and that one is no exception... okay actually I wanna nitpick that there's way too many unnecessary pieces of land all over the map. I mean I could understand if the area got destroyed by say volcanic actions or something but otherwise the bunches of land seem unnecessary IMO. Idk and maybe if I saw an in game screenshot I might reconsider otherwise since I like to see well made overworlds in game : P
Nevermind that. And also now I feel like competing against you for the overworlds o_0
Last edited on 2012-03-03 01:56:41 PM by reghrhre.
I voted for an OW contest. I've always wanted to participate in one for a long time and the last one was what 2008? And it's also something different than level designing.
hey
i just met you...
and this is crazy!!!
but here's my number,
so call me maybe?? ; )
and while you're at that can you brown ban me (account disabled) and ip ban me so i can never come back? (maybe do the same to a bunch of random users at the process)
Well since I'm SMW hacking again and I still have this problem help would be appreciated. If you're all like "tl;dr" I'll put my problem in this post.
Y'know how the boomerang bro carries his projectile before he throws it? Well before he throws it (when it's in his hand) it shows the old boomerang tilemap location when he carries it (Since I made the boomerang graphics go on SP1) and I have no idea how to make it use the new tilemap location I gave it. I mean when he throws it the graphics are alright but before he throws it noep..
I already got the hammer bro all fixed so don't worry about him I just need boomerang dude to be fixed.
Actually I think redigit now allowed us to post smbx downloads again but idk lemme see. And yknow posting smbx sounds like a great idea even if barely anyone here has it.
There should be a define for it somewhere. Chances are you're using the one with mikeyk's icky code formatting, so it should be BOOMERANG_TILE or something, probably before the init routine call.
That doesn't work. It only changes what sprite the boomerang bro holds before he throws but even so it doesn't show the right graphics.
The actual boomerang tile (the tile thrown and spinning) graphics is perfect but somehow before he throws it when it's in his hand it's all glitched. Like this:
(Yeah I know my palettes and glitched graphics are amazing)
So hello there! I am here to release some handmade tilesets I've made!! WHOOO!!!! Nothing too special but hopefully you guys'll enjoy and find a good use for them! Like I really hope.
What kind of graphics are included?
- Ghost House Tileset
- Poka-Dot Tileset
- Gemstone Tileset
- Magma Tileset
- Tree House Hut Tileset
Screenshots: (Click the names to get directed to the graphics page. Hopefully these don't get rejected coz then I can't edit the links in this page)
And coz why not? I wanna promote these graphics I've submitted to the site some months ago since they're underrated and I think it fits in with the thread. (I'm pretty sure you'll like these ; ))
I was originally gonna be really into C3 and comment on everyone's thread with detailed comments but ehh I spent way too much time on my submission and since C3 is over soon... Oh wellz...