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Time: 2013-05-19 08:49:08 PM
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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.
Posts by Chikane
Chikane's Profile - Posts by Chikane
Pages: « 1 2 3 4 5 6 ... 147 148 »
It's pretty good I like it.
I just pressed it ones and then helt enter down to get 1000 in 30 seconds or so.
Can anyone explain to me how to use/make cutscenes with the cutscene tool?
Or tell me where to find a tutorial?
Last edited on 2009-03-14 09:43:14 AM by Chikane.
Originally posted by Doomdragon
Ummm there's a cutscene tool? I thought there was only a custom sprite that disables controls but teleports you when you press x or something


Yeah I ment that sorry folks for not being clear.
But do you know how I can edit it?
Can someone make a waddle doo sprite just like the original from the kirby games?
(one that shoots a beam out of it's eye)
Can someone make a layout for me from this picture?

Originally posted by yoshicookiezeus
You don't edit the sprite itself. You just put the graphics you want for the cutscene in the level.


Oh I get it now, but how do I insert text and how do I set the level the sprite teleports me to?
Originally posted by yoshicookiezeus
For text, just download some text ExGFX from the ExGFX section. And I haven't used the sprite myself, but I would guess that it teleports you to whatever the screen exit on the current screen is set to.


Ok thanks.
Originally posted by The riddle
If we you don't, know Romi's addmusic can put in a new song for when you beat a level.

How ever, the track I want to use is a bit to long. When I use the goal sphere this is not a problem. But when I use the normal goal bar then it "zooms" in.
Problem: When it zooms in then it changes to another track.

So I was wondering if there where any easy fix so that the it does not change song when it zooms in.

If there is no easy fix then I will simply request it in the ASM request topic, but hey, it never hurts to ask first, right? =)


Well I thought there was an easy way.
It involves a bit of ASM but you don't need to change a big thing.
Just ask for it in the ASM request topic and you'll be A-OK
Ok so I downloaded a bowser GFX file from smwcenral.
And I also have the right palette.
But when I try to insert him as a block (yes I want him as a block for a cutscene.)
Then he has a different palette (I know about the dropdown menu when I insert him with the 16x16 tile editor)
Does anyone know how I can give him the right palette?
Originally posted by Noobish Noobsicle
Sprites and blocks use different sets of palettes. To fix this, you could:

1) Copy the palettes that bowser uses onto the correct line

2) Make your own palettes.


Ok I'll try that.
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Wait!
mine wasn't rated?
Aw well then I'll just enter the c3.
I'm a play tester and I'm willing to lp/test your hacks.
ust leave a pm and I'll see what I can do.
Originally posted by yoshicookiezeus
That block is included with Blocktool, and is aptly called the Teleport Block.


Ok thanks.
Originally posted by Slash Man
Is there a sprite or anything for a stationary P-Switch like in SMB3 anywhere? the ones you cant pick up and move


Do you mean the p-switch block that one exists yeah.
Can anyone make a carryable lower part of a door?
My piranha plant has a red stem how do I fix this without the rest of the sprite being all weird and stuff...
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Pages: « 1 2 3 4 5 6 ... 147 148 »
Chikane's Profile - Posts by Chikane

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