| Posts by Chikane |
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Originally posted by UltimaximusKeep in mind, the patch will make the plant tileset specific to cave sprites.
And does that have any problems for that tileset?
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Can I edit the yoshi egg, so it looks like a emblem?
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Originally posted by Jimmy52905Originally posted by Luigi-SanYes, but the problem is that it will affect all of the eggs in the game, so Yoshi would wind up hatching from an emblem.
Unless ofcourse, you use ExGFX for each of the levels that have a Yoshi egg in them.
Yeah good idea If I just don't overuse yoshi then it shouldn't be a problem thanks man.
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Originally posted by yoshicookiezeusThough that will change the graphics for the Yoshi eggs in the Yoshi's House part of the credits...
Yes that's what I want I want 7 emblems or badguys bihind us when the credit loops.
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Originally posted by yoshicookiezeusBut they will hatch into baby Yoshis when you reach Yoshi's house, which might look kind of wierd.
Yeah that's true...
Then I'll think of something else then.
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I'm trying to place a midwaypoint in an other level then the level starts, but when I cut the midwaypoint and die to test it I start out in the beginning is there a way to move that point to an other level?
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Originally posted by AlcaroNo, but you can make a small area with a pipe/door/etc in the first level.
To move the midway entrance, use the door with the 1 on and change the Midway Entrance Screen value.
Yes I knew about that but in the original smw how did they set that thing in castle (3 I thought) to a seperate level?
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Originally posted by AlcaroIf you mean Bowser's castle: No idea, never noticed that before.
*Gets out all.log*
(I'll edit this post when I solve the mystery)
Ok thanks.
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Originally posted by JJokerDudeI recently posted this in the ASM Request thread, but then decided I might as well try doing this on my own. However, in order to do so, I'll have to actually learn ASM. I just need to know where I should start, and if anybody would like to help me, I'd appreciate it.
(This isn't a request thread, nor is it an "is this possible?" thread... Just asking for assistance. I apologize if this breaks any rules.)
Anyway... I'm planning on using ASM to change Mario into a Bob-omb style explosion as his health reaches zero. (I'm using the numbered health bar patch.) Basically, when Mario dies, he explodes.
I'm not sure how to go about starting this out, though. Any advice?
I surgest looking in the FAQS there are some pretty good ASM tutorials out there.
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Originally posted by imameliaThe pipe generator is another good one. That seems more versatile than the door generator to me.
No I should rather do the door because the pipe killed me a few times by spawning right where I was standing.
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Originally posted by imameliaBut it wasn't in a different room in Bowser's Castle. Remember, the midway point was only there when you used the Back Door, which started out in that final room anyway. If you look in Lunar Magic, you'll see that the Back Door and the last room of the Front Door are two different levels anyway.
Believe me, though, I really wish you could put midway points in other levels. I also wish you could have more than one midway point. I still don't have a clue how to solve the first problem, but as for the second, one solution somebody mentioned once that I thought was a good idea is to use the locked blocks and doors that come with Blocktool. Use the midway point as the first checkpoint, put as many locked doors as you need next to it, and then use each locked block as a checkpoint. You'll still have to have the midway point in the same level as the entrance, but this way, you can have up to 5 checkpoints.
But what about that other one in the castle with the magikoopa?
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Originally posted by yoshicookiezeusThough the midway point is not in the entrance room of that castle, the midway entrance still is.
Ow yeah Sorry my bad >.<
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Originally posted by Luigi-SanYeah, I've decided to open up a userbar workshop where you, the members, can request userbars. They can be for anything, from hack supporter userbars to game-related userbars. The possibilities are endless!
Just post your request here and I'll see what I can do.
Rules
Only one request per user at a time.
You do not have to post a graphic or text when you make your request, though it is recommended.
All of the rules listed in sections 1-3 here apply.
I say sticky.
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I need the boss defeated theme from super mario advanced 2
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(do I break the rules if I request SMB 2 Boss 2-3 Tryclyde?)
If I do never mind, and if I don't I wanna request him.
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Originally posted by PheonixOf course, you could always use a nonstandard ending (as in one you make yourself using lots of different graphics and rooms and such) and avoid that last problem altogether.
good idea I might do that.
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