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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
Posts by Chikane
Chikane's Profile - Posts by Chikane
Pages: « 1 ... 3 4 5 6 7 ... 147 148 »
Does anyone know how to make cutom credits?
Or can anyone give me tips or a link to a guide/tutorial?
Can I request a layout in the style of a link to the past?
I need a bit room for userbars, text, and a sidebox.
Good idea but what if I want a vertical level?
Originally posted by Doomdragon
Actually the ending Yoshi Egg uses different Graphics to the Yoshi egg sprite. I've editted it and it's fine in levels.

The GFX for the ending egg is in GFX 22.


Ok that's a big help thanks.
I can play test/ lp your hacks PM me for more info.
Ok I'll try to do that.
Any other tips like how I shoult make it look?
I request SMB 2 Boss 2-3 Tryclyde.
I don't break the rules by doing so do I?
I'm trying to connect 2 exits in the ow and the submap but when I connect them Mario goes to the submap but climbs up...
and goes to nothingness...
What do I have to do?
Originally posted by PenangBenny
You have to link it to another exit tile and link that tile back to the climbing up exit tile.


Ok I'll try that
Can someone please show me a picture of which row the status bar uses?
Last edited on 2009-03-31 12:53:44 PM by Chikane.
Do you mean the numbers in the picture are the palettes or the rows?
Last edited on 2009-03-31 07:39:53 AM by Chikane.
Originally posted by Lightvayne
If you look closely, there are 4 groups of 4 in the picture that have a light box highlighted around them. Those are what he means, but remember, you can always change what colors the status bar uses by using the Status Bar Editor.


Ok thanks I tryed it but my BG changes it's collor as well.
Is this normal?
I never noticed that >.<
Is there a way of editing the collor of the GFX when you hit a coin block?
If there is can someone tell me how?
Originally posted by Metroid
It's really the last 7 colors on the first and second row.


Ok thank you.
Originally posted by Metroid
Yes, you have to edit the tan colors in the palette were Mario's colors are.


Do you have a pictue of that?
Because I'm not really sure about which ones you mean(and I don't want to screw up my level palette)
Originally posted by yoshicookiezeus
The ? block sprite uses colours 0-5 of palette 8. However, since Mario's graphics also use that palette, changing it too drastically might make him look kind of strange in that level... If you accidentally mess it up, just copy the normal colours from another level and paste them back into your custom palette.

EDIT: Beaten.


Ok thanks both of you ^.^
uhhm It doesn't work I still get a gliched up coinblock when it's hit.
Originally posted by Metroid
Can I see a picture?


Sure be right back.
Edit I want it to be the same collor as when it's not hit.


Here is the palette thing:
Last edited on 2009-03-31 01:45:43 PM by Chikane.
I inserted the fade fix patch and it works on most of the levels.
But not on 2 other levels.
Is there a way of fixing this?
Last edited on 2009-03-31 03:05:47 PM by Chikane.
Pages: « 1 ... 3 4 5 6 7 ... 147 148 »
Chikane's Profile - Posts by Chikane

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