Language…
10 users online:  Atari2.0, Cristian Cardoso, Danik2343, Green, Hammerer, howardadam1126, Oskise, SpacePea,  Telinc1, tOaO - Guests: 228 - Bots: 321
Users: 64,795 (2,377 active)
Latest user: mathew

Posts by ZMann

ZMann's Profile → Posts

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 162
  • 163
Hey. I just recently registered here, but I've been hacking SMW for quite some time. SMW hacking is one of my biggest hobbies, and I'd like to submit an awesome hack or two to this site! However, I also like to help out whenever possible. :)
Layout by Mirann <3

I'm probably retired tbh
In Super Mario Universe, I am at Vanallia Desert and cannot find the secret exit. In the Tower of Lahja, there's a message that says to grab a switch block at the beginning of Vanallia Desert, but I just can't find that switch block. Could someone please help me?

EDIT: Found it, so please disregard.
Layout by Mirann <3

I'm probably retired tbh
Something that makes me mad is end-of-the-world predictions.

I think the whole "The End is Near" stuff is doing nothing except encouraging fear of a Doomsday that probably won't even happen. That really angers me. :(
Layout by Mirann <3

I'm probably retired tbh
I'm headed off for Spring Break vacation for a week or so, and I probably won't have access to a computer. So, bye, and a happy Spring Break to all! :)
Layout by Mirann <3

I'm probably retired tbh
I've returned after a nice week-long Spring Break vacation. Also, I know this is a bit late, but I'd like to thank Pyro X for the nice welcome when I joined. :)
Layout by Mirann <3

I'm probably retired tbh
The block that can be destroyed with a fireball is a custom block that is included with BlockTool. BlockTool can be found in the Tools section on this site.

Edit: Disregard, I was beaten.
Layout by Mirann <3

I'm probably retired tbh
In order to make a Map16Page.bin and a Map16PageG.bin, hit F2 on the Map16 page you want to have as those files.
Layout by Mirann <3

I'm probably retired tbh
My birthday is November 14.
Layout by Mirann <3

I'm probably retired tbh
About the transformed Ghost House level:
To change this to a normal level, go to the Mario icon in Lunar Magic. In the topmost drop-down menu, change the setting to 00, or "horizontal level."
Layout by Mirann <3

I'm probably retired tbh
Originally posted by Nanoonat
I need to reduce the lag on my romhack level. It is very, very, very laggy and it causes the level to go slow, which makes the level not very fun to play. Any solutions to this?


One solution to this would be to patch the FastROM patch to your hack with the tool called xkas. The FastROM patch is available in the Patches section here, and xkas is available in the Tools section.
Layout by Mirann <3

I'm probably retired tbh
I've seen hacks like Demo World that have custom ROM header names (by custom, I mean other than Super MarioWorld) shown when you first open those hacks in an emulator. How do I create a custom SNES ROM header name?
Layout by Mirann <3

I'm probably retired tbh
Thank you, both of you. :)

This can be closed now, as my problem has been solved.

Edit: Also, thank you, Ultimaximus, for that little reminder.
Layout by Mirann <3

I'm probably retired tbh
The Vengeful Death Zone (Demo)

This is a Kaizo-ish hack I'm making out of boredom. It's probably not the hardest, but, in my opinion, it is one of the most polished.

Known glitch: The "No More Sprite Tile Limits" patch was applied to this hack, but it seems to go screwy late in the first level. Nothing game-breaking occurs, but parts of the Lakitu cloud disappear, as do some parts of the Koopas, occasionally. So far, I have no idea how to fix this (yes, I have made sure the Sprite Tile Memory was at 10).

Anyway, enjoy. :)
Layout by Mirann <3

I'm probably retired tbh
Included in SpriteTool is a levelender sprite. When that sprite is on-screen, once all other sprites are gone, you beat the level. With the levelender sprite, you can create a boss battle against Chargin' Chucks, Koopas, or other enemies. SpriteTool is found in the Tools section here.
Layout by Mirann <3

I'm probably retired tbh
Make sure the ExGFX files you are using aren't any larger than 4 KB (kilobytes). If the files are any larger than 4 KB, they will glitch up the levels in which they are being used.
Layout by Mirann <3

I'm probably retired tbh
Are you including < and > in the file names? I don't think < and > need to be included in the file names. So, remove the <'s and >'s.
Layout by Mirann <3

I'm probably retired tbh
In Lunar Magic, extract the graphics from your hack. Then, open them in YY-CHR. Once in YY-CHR, find the graphics for OW Mario, and change them to your liking (don't forget to save). Finally, re-insert the graphics into your hack in Lunar Magic, and enjoy the new graphics!
Layout by Mirann <3

I'm probably retired tbh
Lunar Magic:
99/100
Blocktool:
99/100
BTSD:
0/100 (never used)
ASM:
0/100 (never used)
Hex Editor:
25/100
ExAnimation:
60/100
ExGFX:
95/100
Overworld:
75/100
Spritetool:
90/100
Hack Design (easy):
50/100
Hack Design (medium):
50/100
Hack Design (hard+):
100/100
Custom Music:
20/100 (used once)
Making Custom Palettes:
95/100
Map16:
100/100
Helper:
70/100
Overall:
64.25/100
Layout by Mirann <3

I'm probably retired tbh
Judging by the provided screenshots, this hack looks all right. However, there are a couple of minor problems:

-In the 1st screenshot, skinny yellow pipes cut into the skinny green pipe on the left. Just shorten the yellow pipes to end just to the left of the green pipe.

-In the 3rd screenshot, there is a bad corner tile to the left of the pit. Make sure nothing is placed behind that corner of land, and it will be correct.

Other than that, this looks nice, although a bit bland. Add in a few decorations, and keep up the good work :)
Layout by Mirann <3

I'm probably retired tbh
What you need to use is the Layer 2 Falls generator. However, be sure to have Layer 2 horizontal and vertical scrolling set to "none," or it won't work correctly.
Layout by Mirann <3

I'm probably retired tbh
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 162
  • 163