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Tip: Don't edit the 8x8 tile of the upper right hand corner of the sideways walking Koopa Troopa in GFX01 (unless you want your coin sparkles to look glitchy).Not logged in.
Posts by Yoshi987
Yoshi987's Profile - Posts by Yoshi987
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Wait, that's an ANTI stress button?
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My first hack I played was (I believe) The Second Reality Project.
Today really appeals to the math fanatics like me...
2 things:
1) What's the address for that level again? (Yeah, I never noted level names when I was creating my overworld... :/ )
2) How do you "edit" how Mario moves so that he would walk around the level in a predetermined fashion?
I'm testing out a vertical level, but the background gets glitched up when I reach the bottom of it. I've tried changing the BG layer to no effect. What's going on?
I think the only problem is events. Aren't you only able to use 77 or something?
Anyhow, I think it's a cool idea, and I'd like to join, too.
I nearly had a root canal twice, and nearly had braces twice. How I didn't get them I'll never know...
Uh... 12 exits?! Wow. O_o
Yeah, those were the kinds of things I was expecting would be wrong. I don't think it's not possible, just hella hard.
Originally posted by Dabosy121
My ortho said 2 years ago that I would need them but he seems to have been wrong :o

^Pretty much why I don't.
I don't understand how the spikes (tileset specific object 39 in a castle) are able to smash down with layer 2. Can someone explain this to me, please?
The big one. I tried that to no prevail...
Nice job on your tutorial. :)
I'll look through it further.
Is it possible to stop a Magikoopa from attacking until you reach a certain screen? I've tried generator sprite E9, like Lunar Magic says, but I think that's only to stop him from attacking any MORE.
The problem is: That's what I'm doing. I have him placed in screen 01, but he attacks when I enter screen 00.
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Yoshi987's Profile - Posts by Yoshi987

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