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Time: 2013-05-22 07:59:56 PM
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Tip: Read Lunar Magic's help file and SMW Central's FAQ, as they cover most of the basics of hacking.
Posts by drmatt13
drmatt13's Profile - Posts by drmatt13
Pages: « 1 2 3 4 5 6 ... 8 9 »
Will there be a demo soon
Originally posted by Luigi
Originally posted by flareblade26
if you could make some sort of Hammer and badge system, I will love you for freaking ever.

I am trying to do that, but I cant promise I will be able to get it done.

Also, do you guys think I should leave it as big Luigi only, or would it be better to also include small Luigi?


It would be better with small Luigi
is it possible if so how can i overwrite sample bank 18 ?
bank 18 i want to replace the smw instruments all together rather then change them for every individual level
i could but i would rather delete bank 18 then replace it just seems easier then replacing the bank in every level in sampletool
(restricted)
can someone please port a sampled verson of the song ( wind scene )from the game chrono trigger that will work with addmusic4 hfd

midi - http://www.mediafire.com/?bpmmsae84l5430q
Originally posted by CrispyYoshi
Originally posted by drmatt13
Chrono Trigger - Wind Scene Request

With special permission for modification from Masashi27, here it is.


Thank you :)


you might want to fix the ceiling between screens 3-4 on level 94, besides that awesome level loved playing it
why would the last boss of the hack be based off of a forum joke? I would be extremely disappointed with this hack if the second most anticipated boss in the game ( my opinion ) was based off a joke which i the common person dont find funny at all
i think the cement blocks gfx should also get redrawn, after all cenment blocks are only used though out the whole hack.............

set to backwards vine

those walls should act like cement blocks

just as it looks

it would be more fair if yoshi could kill those modified goombas



i recommend making all the P blocks and yoshi blocks
in the hack 1 gfx, it makes the hack look much less professional.
http://i.imgur.com/aJBJD.png
replace with
http://i.imgur.com/eZXOI.png


http://i.imgur.com/SLM5q.png
at first glance i thought the yoshi block graphics were messed up.
but after looking at it in lunar magic the grey outline palette on the white splotches looks messed up if you look closely and changing the palette messes up other colors in the level

sublevel 1A0
blue act as tile 300 teleport
red act like tile 25 cement blocks
level 129 - chilly colors

i felt the background palette was bad so i recolored it.

Before


After


.pal will be released upon request

link
http://www.mediafire.com/?9sc5dmmyarofda1

bad palette


you probably already knew this but a reminder cant hurt people, disabling the down button in this room could fix this


map16 error

level b9 screen 6


level 133 screen 0D,0E dirt tile cutoff
updated ExGFX23B because the ! green pow switch, the old one looked way too pointy





link to ExGFX23B

http://www.mediafire.com/?qvc1op8gf3ftq89
Pages: « 1 2 3 4 5 6 ... 8 9 »
drmatt13's Profile - Posts by drmatt13

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