| Posts by drmatt13 |
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Will there be a demo soon
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Originally posted by LuigiOriginally posted by flareblade26if you could make some sort of Hammer and badge system, I will love you for freaking ever.
I am trying to do that, but I cant promise I will be able to get it done.
Also, do you guys think I should leave it as big Luigi only, or would it be better to also include small Luigi?
It would be better with small Luigi
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is it possible if so how can i overwrite sample bank 18 ?
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bank 18 i want to replace the smw instruments all together rather then change them for every individual level
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i could but i would rather delete bank 18 then replace it just seems easier then replacing the bank in every level in sampletool
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can someone please port a sampled verson of the song ( wind scene )from the game chrono trigger that will work with addmusic4 hfd
midi - http://www.mediafire.com/?bpmmsae84l5430q
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Originally posted by CrispyYoshiOriginally posted by drmatt13Chrono Trigger - Wind Scene Request
With special permission for modification from Masashi27, here it is.
Thank you
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you might want to fix the ceiling between screens 3-4 on level 94, besides that awesome level loved playing it
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why would the last boss of the hack be based off of a forum joke? I would be extremely disappointed with this hack if the second most anticipated boss in the game ( my opinion ) was based off a joke which i the common person dont find funny at all
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i think the cement blocks gfx should also get redrawn, after all cenment blocks are only used though out the whole hack.............
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set to backwards vine

those walls should act like cement blocks

just as it looks

it would be more fair if yoshi could kill those modified goombas


i recommend making all the P blocks and yoshi blocks
in the hack 1 gfx, it makes the hack look much less professional.
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http://i.imgur.com/aJBJD.png
replace with
http://i.imgur.com/eZXOI.png
http://i.imgur.com/SLM5q.png
at first glance i thought the yoshi block graphics were messed up.
but after looking at it in lunar magic the grey outline palette on the white splotches looks messed up if you look closely and changing the palette messes up other colors in the level
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sublevel 1A0
blue act as tile 300 teleport
red act like tile 25 cement blocks
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level 129 - chilly colors
i felt the background palette was bad so i recolored it.
Before

After

.pal will be released upon request
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link
http://www.mediafire.com/?9sc5dmmyarofda1
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bad palette

you probably already knew this but a reminder cant hurt people, disabling the down button in this room could fix this

map16 error
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level b9 screen 6

level 133 screen 0D,0E dirt tile cutoff
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updated ExGFX23B because the ! green pow switch, the old one looked way too pointy


link to ExGFX23B
http://www.mediafire.com/?qvc1op8gf3ftq89
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