| Posts by Adam |
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I'm sorry if this is in the wrong forum but, can anyone make me a sprite sheet that makes mario turn into yoshi? I'm not talking about the baby yoshi sprite patch either. I want one that is similar to A Yoshi's custom yoshi sprites.
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I don't think there ever was an ice power up. There is a patch that gives all of the switch blocks an item power up though.
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Maybe. If so then Yoshi Master will probably have to apply the patch I was talking about. There's no way of knowing what was in the red and blue boxes unless we ask nintendo.
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Yoshi Master, are you also going to put in the koopakid overworld event, where they drag you into a level like the hand did in smb3?
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How do you use carol's OWsprite_tool_e? I cant figure it out
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How do I use carol's OWsprite_tool_e tool? Help would be greatly appreciated
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Does it involve hex editing?
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I wonder how you'll pull that off? This hack is gonna open new doors for hackers.
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smb3 ftw. Awesome hacking.
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Nothing that asm hacking cant fix though. We'll just have to wait to see how he pulles it off.
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For GoldYoshiEgg: The koopa kid had a similar function to the hand in smb3 that when you stepped over a level, would pull you into the level. In other words, the hand made you enter the level by force. The koopa kid was supposed to drag mario into a level by force by appearing on the map and walking you to the level. The function was never completed, that's why it glitches up the game.
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I want to try my hand at asm hacking and would like to know where to get the tools
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I cant figure out carol's OW sprite tool and would like a patch with the winged yoshi asm where you can fly on the world map on a winged yoshi activated. Does anyone have this as an ips patch?
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| Last edited on 2009-05-17 10:26:43 AM by Adam. |
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I just tried testing how the koopa kid works in the game. I moved it over a level and nothing happened. Am I doing something wrong?
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I want clouds in layor 3 and would like to know how to edit it.
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I read somewhere that some levels trapped mario in a cage for the whole level while avoiding enemies and objects much like a custom level in vip 5. Are you going to put that in?
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I wonder how they got this to work in vip 5? This will probably take alot of asm editing unless the function was already programmed in.
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I think he should just keep Yoshi's name as it is. It's the name we all grew up with. But it's entirely his decision to rename yoshi or not. Also, I heard from somewhere that the release date for this was in june. Is that true, or am I going crazy waiting for this?
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| Last edited on 2009-05-21 07:43:34 PM by Adam. |
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