| Posts by pieguy1372 |
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You can cheat on the lead-the-dry-bones puzzle by jumping on the spikes and then onto the ledge If you removed those spikes it might work.
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Well I'm at at again, here's some more screenshots!

Mario rides a platform in Lakitu's Hills. Yes, the background was ripped from SMAS.

Mario hops over danger in Slippery Snowland 1.

It's Slippery Bridge, a tricky level with a lot of jumps...hence it being a bridge.

Another pic of Slippery Bridge. Mario must line the Koopas up to jump under that wall.

Mario descends deep into the Slippery Igloo to retrive an item that will help him get out...

And there he is searching for that item. By the way, it is not the springboard.

It's a mushroom puzzle, located in the level Slippery Fortress. The next room has destructible bricks that lead to the goal, but only Small Mario can enter that area.

To win, Mario puts the mushroom into the door, but how did he do it?

Mario squeaks into a screen-scrolling pipe in #4 Ludwig's Castle, barely avoiding the large spike.
Other notes for now:
The hack has a title screen similar to that of Demo World TLC that it has a palette animation that makes the letters change color.
The eight worlds are grassland, desert, grassland, ice, ocean, underground, pipe, and Bowser.
Feel free to leave advice or comments about the levels in here!
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Go here:
http://old.smwcentral.net/?p=showhack&id=474
Note that there is no pirahna plant next to the hack name indicating it is NOT a demo. Unless, of course, the person who submitted made a fake submission that really wasn't the full version. I dunno...
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That's...sad... ;_;
Well miss you...
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Is Cool Cool Mountain from SM64 possible? I tried it but it has an octave of 7 and 6 channels...
Here is the MIDI file:
http://www.vgmusic.com/music/console/nintendo/n64/m64snow.mid
If so, that's my request.
Thanks!
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BTW I've got an idea!
You can make Mirage Road use the "Shifting Sand Land" music if it is possible, just a suggestion. What would be really nice is if someone made a custom block that played a 'disappear' sound effect to go with that music.
Hope it helps!
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Is it possible to have blocks in a hack inserted with both versions of Blocktool? Because then, all that would be needed is that blocktool anti-slowdown patch. Only there would be no corner offsets, that would irk people using the SlopeFix block that doesn't work at the corner...
But still, the new release using ASM code instead of a .bin file would remove all of those confusing hex numbers where one misplaced digit could result in the block not working properly.
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I nominate Alternate Mario World for graphics and also Ghost Mansion for puzzles.
EDIT: Oops...please take back Alternate Mario World because it is not the full version yet...
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| Last edited on 2007-09-25 09:21:35 PM by pieguy1372. |
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Many of my levels take a very long time to load. For example, my pyramid levels take about a minute to load the bigger rooms. Even Demo World has a giant room in its pyramid and it doesn't take long at all to load.
Please help!
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I know I used too many objects. What I don't know is why other levels that appear to use just as many objects don't take as long to load.
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How do I speed up line guided sprites? I know I need to use ASM but how do I use it to speed up the sprites?
In other words, which slots on the sprite speed table have the speed for line guided platforms, and what are the values? I have the general idea (write a new value to the slot), I can make it work if I just have the info above.
EDIT: Please move to Advanced SMW Hacking.
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| Last edited on 2007-09-28 06:15:05 PM by pieguy1372. |
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