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| Posts by linkunarre |
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dead hack
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| Last edited on 2011-08-17 03:43:29 PM by linkunarre. |
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if i can bote two , #6 and # 2.
if i cna bote only one , # 6
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Originally posted by Mae
Hey guys. I haven't been feeling good lately, and didn't have any interest for hacking any levels. I was recently looking at a few overworlds, and was inspired.
Here is the overworld up to world 5. I have linked the pipes for you people. I made this at a slow, constant pace so I think it's good. Maybe a few issues.
That one big spot is for Mainland Capital (world 6). It's a huge piece of work, and contains a lot of content.
WORLD LIST:
1 - Kilokey
2 - Salty Salty Ocean
3 - Deserted Desert
4 - Havoc Volcano
5 - Icy Parkway
6 - Mainland Capital
7 - Spaced Out (not yet produced)
it looks great ,that world is amazing!
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Originally posted by SnowjoraAlso I can see that you moved the item-box to the rright end of the status bar. However: The reserve Item will still drop in the middle of the screen. Also the layout of the status bar looks kinda wierd.
thanks, i didn't know that!
Originally posted by Crobat the GrinchThis. Link seems very out of place in the screenshot. And it's not really fun to just jump on a swarm of goombas on a flat bridge. Try using slopes, ledges, and messing around with map16. (though if you change the act-like setting for an object and it's hard to tell what it does, then use a help-box)
is only one screenshot, and is the first level, i have no levels cause i worked only on GFX until now
Originally posted by SnowjoraI don't like how Link is 8 bit while all the other Sprites and GFX are 16-bit.
oh, probably is 8bit link casue is 8bit link who goes to fuck up bowser! no any other link! it's the 8 bit one!!!!!
Originally posted by SnowowaaruYou should really post some screenshots, we have no idea how it looks now.
and sorry! i forget to say that i'll post more screenshots and videos soon!!
well here you got them:



( yes, the status bar is diferent here, i had problems with the last LM, and i get the backup copy , wich don't have the new statusbar)
<embed src="http://img97.imageshack.us/flvplayer.swf?f=Mmnt" width="640" height="380" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"/>
(sorry again, now for bad pc screen capturing program i have)
and , leaving aside the criticisms, CAN ANYONE TELL ME IF HE/SHE CAN HELP ME ON THE HACK???
i really need help with asm things , like bosses and other
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Originally posted by TomatoYour levels seem to be short and spammed with enemies.
Space them out and dont over use a certain enemie in a certain area.
Lastly link and the horse dont look good as they dont suit the majority of the 16-bit GFX. Just rip some better GFX from a spritesheet.
well... the FIRST levls are the ones wich i want to make like this, cause they are " intro levels"
lastly (sorry i'm not english): what means "link and the horse dont look good as they dont suit the majority of the 16-bit GFX. Just rip some better GFX from a spritesheet"?
EDIT:Originally posted by Crobat The GrinchOr, redraw the enemies yourself into an 8-bit style, your choice.
Like 1UPdude said, the level looks short and enemies are spammed to the extreme. That makes the levels very boring. Try extending the level, and spread out the enemies. Also, don't use the same enemies, use a small variety of enemies. (also make sure they look graphically correct)
1-good idea! redrawing enemies.
2- well... the FIRST levls are the ones wich i want to make like this, cause they are " intro levels"
3- bad idea... bowser invades hyrule with typical MARIO's enemyes
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| Last edited on 2010-12-19 02:15:43 PM by linkunarre. |
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aaaaaaah... ok , i think so , but i didn't think about redrawing all the graphics.
and any of the critics here can help me on anything?
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| Last edited on 2010-12-19 02:23:35 PM by linkunarre. |
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Originally posted by Red UsernameOriginally posted by linkunarreOriginally posted by TomatoYour levels seem to be short and spammed with enemies.
Space them out and dont over use a certain enemie in a certain area.
Lastly link and the horse dont look good as they dont suit the majority of the 16-bit GFX. Just rip some better GFX from a spritesheet.
well... the FIRST levls are the ones wich i want to make like this, cause they are " intro levels"
NO.
There is no reason to make flat, boring levels that spam enemies.
Vary up the terrain and spread out the enemies, no matter where in the game the levels are.
the terrain isn't all plain!!!! and ok, maybe i putt too enemies, but i cant do all at a time if i'm alone!!! i requested help a lot of times here and i only recieve critics!! i can accept opinions , and critics , but someone could help me!!!!!!!!!
and yes , there is a reason: hyrule field is PLAIN! AND IT HAS A LOT OF ENEMIES! i can change kokiri forest , but no hyrule field.
and yes matter , if you make an "enemy spam world" , you have to spam enemies allways!
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| Last edited on 2010-12-19 03:58:07 PM by linkunarre. |
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Originally posted by Crobat the GrinchIt wasn't always flat. There were hills, ledges, mountains, lakes, and some cliffs. Just because it's a field doesn't mean it's completely flat and littered with tons of enemies in groups. Try to vary up the landscape, place different kinds of Mario enemies. (guess I didn't make that clear the first time) Not many people will play a hack if it starts out in boring fields littered with large groups of enemies, (and slowdown, no doubt) even if the later levels are excellent pieces of work.
I say the hyrule field , not the land of hyrule! but...
ok , ok , i'll change it. Originally posted by Carol of YoshisBad clashing graphics.
8-bit and 16-bit do NOT go well.
Just saying. Originally posted by linkunarreOriginally posted by Crobat The Grinch
Or, redraw the enemies yourself into an 8-bit style, your choice.
Like 1UPdude said, the level looks short and enemies are spammed to the extreme. That makes the levels very boring. Try extending the level, and spread out the enemies. Also, don't use the same enemies, use a small variety of enemies. (also make sure they look graphically correct)
1-good idea! redrawing enemies.
i said that i'll redraw ALL the graphics and enemies , well , maybe not all the graphics , but yes all the enemies, i'll use a lot of ExGFX
and i repeat: CAN ANYONE HELP ME WITH ANYTHING? maybe giving ideas for next worlds, or if someone knows ASM , making (for example) some boss enemies, like Gohmma(Parasitic Armored Arachnid), or Volvagia(Subterranean Lava Dragon) if anyone is interested making bosses for my hack , i need this:
1-Gohma(Parasitic Armored
Arachnid)
1.1Gohma Larva(gohma's "son")
2- Volvagia(Subterranean Lava Dragon)
3-Bongo-Bongo(Phantom Shadow Beast)
4-Kotake and Koume / Twinrova (if can do Koume and Kotake separated from Twinrova , perfect , if not , well...)
yes , they are dificult to make , but well... if someone want to try it , please !
EDIT:
here you got some graphics i "8bitized":
(yes , the flower has got a bad pallete , but i want to remove it , so it doesn't interest)

and a screenshoot of my (working on) normal ground ExGFX
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| Last edited on 2010-12-21 11:58:42 AM by linkunarre. |
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Originally posted by ChaoticFox8-bit images have only 4 colors in their palette: 3 RBG values and 1 transparent color. On the red koopa, I count 6 colors plus the transparency. I'm not asking you to change it; it looks pretty good the way it is. It's just something I thought I should mention.
hmmm.... that's interesting , i didn't know that , but thanks!
i also don't want to make a 8-bit game , only a "semi 8-bit graphic based" game XD
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ok, i'll change also the BG
please , can anyone read my requests?
i have one graphics request and 2 ASM requests. if someone can make any of them...
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Originally posted by TomatoPeople arn't allowed to request bosses, not that its against the rules but the fact no one will bother making them, due to bosses being "hard" to make. What i mean is that they take along time to do and only a few people I know on this site can actully make decent bosses. Im sure theres some in the sprites section which you could customise for your own hack.
d'oh! well , i'll get some sprites from the sprite section...
but, i was saying about a sprite i'll use for a boss, not canging the actual bosses , sorry, i don't explain so good , let me explain:
i want some SPRITES , wich i'll use for boss , and bla bla bla...
Originally posted by Darknova64The graphics are a bit strage in my opinion...
I hope the foreground will look much better. : )
hmmm.... why are they strange? don't worry , i only want your opinion.
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| Last edited on 2010-12-28 02:45:11 AM by linkunarre. |
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i have a question, cause i'm relative new here.
what is SMWCP? is it a hack where all the users who want to help han do anything? and if yes , how can i help? i don't know asm , but i can make graphics
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ok , but yoou need to inscribe or anithing else?
if yes where can i do it?
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ok , ok , but i want to help , but i don't know how!
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a place somwhere in the town where you can listen to de level music you get. and how do you get songs? like in super princes peach: a object (or sprite) in each level wich uses a new song , and if you get the object , you unlock the respective song
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| Last edited on 2011-01-15 12:24:29 PM by linkunarre. |
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Originally posted by Vic RattleheadHelpin' in this phase is simple. All you have to do is point out things you'd like to see in the hack, and if it's generally agreed upon that your idea would be good, it may even find its way in! Not everything suggested will get in, though, keep in mind. This is just brainstorming going on here!
THANKS!! somebody who can understand me!!! XD
so , i give an idea , and if it's good , it will be in , if not , well , not.
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