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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.
Posts by Sadistic Designer
Sadistic Designer's Profile - Posts by Sadistic Designer
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Originally posted by MaZ18
Originally posted by Sadistic Designer
as well as add some different types of grass tiles to avoid the land from looking to plain


Any suggestions?
I can't find anymore than the ones I already got.

Tiles 0x5B, flipping 0x71, 0x36, possibly even 0xEA, 0xBD and 0xBF can all be used to make your grass more entertaining. 0x36 especially can become 4 different tiles through flipping, if you're creative in doing so you can easily make some interesting grass patches. Oh and 0x4F if you want plain green.
All these numbers were taken from the 8x8 Overworld Tile selector.
Last edited on 2011-12-17 07:55:54 AM by Sadistic Designer.
Looks far too easy.
Oh I forgot to mention: watch out for evil people (read: me) swimming under and over your level, as well as swimming through sections where you're supposed to walk.
Wrong, it simply calls for even more elaborate glitches to break his safe rooms :P

Naw, you're right.
You can keep a feather in room V I think. It doesn't look very useful in room VII though (it lets you keep Yoshi I think, but since that level is a castle level it will be lost at the door. Or you could keep a mushroom, which will be useful), nor in room VIII (it would theoretically be possible to keep the feather through there, but I sure won't be trying that...)

Other than that: wow!
Let me make a wild, wild guess:


Not intended.

Also this jump:

is bloody impossible. My keyboard won't accept a lot of keys at the same time (anything above three results into major issues) so I can't grab the blue solid block while holding right, jump and run, meaning I have to let go of one or more. But if I let go of any of those buttons too soon I won't make the jump. Obviously I could easily make it if I just turn on slowdown, but that'd be sorta cheating.

All in all this jump is annoying with my keyboard. Going to quit for now.

Edit: I found out that I don't need that blue block at all, with a bit of screen scrolling the yoshi part was a laugh! Was that intended?
Also I discovered that you have some sprite issues - the falling platform, the Blue POW and the ledge dwelling monty mole wouldn't spawn. Again with the use of some screenscrolling this could be fixed, but I don't really like to run into sprite issues, especially not with vital sprites.
The next level, in the hard zone, looks rather hard (is it meant to be played without slowdown..?)
Last edited on 2011-12-21 01:24:58 PM by Sadistic Designer.
Pitiless is my Pit hack, click the name to download. So far nobody has beaten it yet, or found out the intended solutions to all levels by themselves ;)
I must admit that the last few segmentss are not fun to play though, they really are nothing but hard.
Shell puzzle break allowing you to skip from 2:02 to 2:57 :D
But there's more! Shell puzzle break allowing you to completely break the section from 1:10 to 1:42, removing all need for the mushroom and the chuck.
Also I rather like the level, it's a shame I would skip most sections.
I've only watched the first level but WOW SO MUCH SHELL PUZZLE MY EYES HURT!!! WHERE TO START?!?!
I'll write some proper comments later ;)
Not entirely, it is also the easiest way for me to describe the breaks I found, which is in a sense helping the creator by alerting them before the release.

Proper comments: I fully agree with what Sokoban said earlier about those low spinjump sections, and 7:32-7:38 should be added to that. Also I was rather surprised while watching 6:54 through 09:03. Up to 6:54 your levels seem like really fun, rather good Kaizo levels with a few rather hard spots. However you force the player to keyjump and P-jump after that, quite a number of times. The keyjumping isn't too bad (but it certainly isn't good!), but the Pow jumps really make this hack require masochistic tendencies slowdown or worse. What struck me most is that despite being almost a pit level the P switch castle also had some really easy shelljump sections (shell puzzle break once again, letting you keep 2 shells), as well as some timed runs (invincibility frames) in which you could have been a lot faster! All in all the difficulty curve of the castle level is rather poor.
Also I really like the Yoshi level!

Another thing that struck me as confusing was the fact that the Switch Palace did not look like a Switch Palace on the overworld.
Lastly, most levels were full of shell puzzle breaks, but in most cases it was hardly worth making use of them. All in all your hack looks really good, except for the Pow castle and the other things mentioned above!
...
I'm not sure about you but I can pull off L+R-ing though solid objects fairly consistently, so the savestates argument seems invalid. Also making a Kaizo hack (read: making players go through hard) levels) and then asking them to pick a hard path rather than the easy one seems a tad odd, especially if it's possible to remove the easy solution.
It looks hard, which is good! A few notes though:

-Room 10C: either I'm missing something or there is an extremely boring solution to that room involving large amounts of koopas.
-In room 109 I think the Shell Puzzle break allows you to get on top of the level on screen 02 while having a feather and a Yoshi. Looking at the next level I'm not even sure if this is actually useful, but it would be wise to at least be aware of this.
-Level 108: what!? I am completely confused here, watch out with Yoshi's ;)
-Level 111: O.o lookat all dat shell puzzle!
-Level 103: Cool start, great! Also it almost seems like you've forgotten about the red shell from screen 02 on screens 02-04
-Level 10F: it's possible to keep the Yoshi. Too bad it's useless in the next room.
-10D: rhaa flunchers!
-119: looks like fun!
-117: Cutoff at your Piranha bar on screen 01. Also you didn't watch out with Yoshi there and it's going to completely ruin level 106. And when I say 'completely' I mean 'completely', there won't be anything left.

That's about all for now, seeing as I'm neither a TASer nor suicidal I won't be playing this and all these comments are based off some peeks in LM only. Feel free to disagree with me.
Also I hid almost nothing, meaning that everything that I have not commented upon looked good and I spotted no problems/breaks.
bulbasaur, charmander, dusknoir, snivy, arceus.
Originally posted by GbreezeSunset
-10C: You are missing something, there is a simple glitch discovered by nathanisbored to solve that level. Watch nathan's earlier videos, actually vid #3.

-111: Well I don't know what that is, so that doesn't help, but whatever it is I doubt it would save time in a TAS.

-10D: LOLZ I DONT'S KARE BRO


-10C: I know a/the solution, I'm just pointing out that there are multiple there.
-111: It probably wouldn't, indeed.
-10D: START TO CARE.
Originally posted by HoorayForJay
Could level 7 be broken in the last room by using the shell to duplicate the yoshi block and get an invisible yoshi?

That doesn't seem to work. Levels 7 and 8 have other breaks, though.
Also there seem to be a lot of spare items throughout the hack! Unfortunately almost none of them are useful, but you really should be less generous with koopas and the likes!

Oh I also almost forgot to mention: some levels and sections are truly amazing, but some others seem rather simple and/or artificial... P-jumps and being stuck in between two ghost streams/spinies has been done rather often before for example.
Last edited on 2012-01-25 04:55:57 PM by Sadistic Designer.
Poliwhirl? In Gen2 Politoed was added, which is the frog king. Also it's unreliably weak, but I'm going to assume you would have stressed its weakness even more if you meant Politad.
Hihihi.

The current and horribly outdated glitchlist contains about 270 glitches, out of which at least 260 or so seem to be truly different. I think I myself might be able to add around 25 more (out of which maybe 1-2 were not discovered by nathanisbored), and some other users would be able to contribute probably another 30-50 I guess. Oh but this seems to be dwelling off-topic since this thread is about breaks and not glitches.

Welp, good luck with listing all of those.
The yoshi gimmick can be skipped by mis-eating the berry (turning it into a permanent sprite), which isn't too hard to do even for non-TASers.
...Are you expecting others to make your hack for you? Be grateful that you got some help at all!
I think the cool room has some breakage problems. Also everything looks pretty good!
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Sadistic Designer's Profile - Posts by Sadistic Designer

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