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| Posts by Richard Nixon |
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Originally posted by AqualakituThe first submap looks suspicously much like Yoshi's Island, just a lot more bland. You should really make a new submap instead of using one from SMW as a base.
And when you do make a new overworld, remember to add decoration.
Originally posted by Losoall(still need to add some extra stuff)
no need to worry about that, although i am planning on changing up the first submap, i was just using the original sub map to get some ideas.
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Originally posted by GNThe most recent dream i had was pretty damn strange.
I was looking at a TV in Hong Kong for some reason, where the news was that a volcano pretty close to the city had erupted. I remember driving around in a go-kart, and tried to escape, but there was too much traffic. Suddenly I crashed, and i saw a small cannon which tried to shoot lava at me, but i deflected it with a plastic bucket. I remember running up a temple staircase while getting shot by lasers and shotguns... before i woke up.
O_o
Awesome...
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This will be how the first two sub maps will be:
C=Complete, (Letter)(1 or 2)= connected exits

There will be a 3rd which will be in bowser's submap, but as of right now, i'm focusing on levels. I have 1 complete, and finishing up the next. Don't have pictures of them yet, but i will get some by the end of today.
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| Last edited on 2010-10-10 05:26:01 PM by Richard Nixon. |
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1: Never played it, but heard that game is hard altogether
2: I've only played the beginning of that game, so don't know
3: Hmm...I've played almost every part in SF64, that's probably one of the fews that i haven't.
4: Never played punch out, i go with what i hear about it though, so ok.
5: lol, Rainbow Road isn't hard, i would say the Yoshi track is harder then that.
6: This song gets annoying after awhile...it's not that hard though.
7: Not hard after the second time beating it.
8-10: don't know about the level, but know the game (except 10)
11: no, after a couple of trys
12: ???
13: ....lol, don't know, but MW2 isn't so hard, so i i'm not sure what to say.
14: not hard
15: i go with AVGN on this one, because i never played it.
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You know, he's not talking about his hack, he's asking for playtesters... There's a Thread for that.
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That was before he posted some pictures.
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| Last edited on 2010-10-15 12:47:19 PM by Richard Nixon. |
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Originally posted by superdragonyoshi1
This is way too difficult for a first hack.
Originally posted by SMWC tips Work on difficulty curves.
This does look promising, but it need improvment. Good luck!
Lol, i agree with you, but i just got to say, if you don't like the difficultly of this, then you're really gonna hate my entry for next year's vanilla hack contest
Originally posted by superdragonyoshi1This does look promising, but it need improvment. Good luck!
Thanks!
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I'm currently working on more levels as well as making a video showing these 2 levels completely.
Edit:
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| Last edited on 2010-10-12 09:28:55 PM by Richard Nixon. |
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Originally posted by superdragonyoshi1Something at 0:54 seems off to me, not sure what, but something.
At 1:21, with 26 sprite tiles [the 6 chargin chucks, plus the springboard and mushroom], some slowdown will happen on some emulators.
At 2:09, two 1-ups are unnessecary; put just 1 or put 4 1-up points so one comes out of the ground.
It's also possible to mess up the P-switch puzzle, making it impossible to go forward without rewinding or killing yourself.
Now that I see the palettes, this level seems more like a world 2 cloud level than 1-1. I still stand by my desicion that it's too hard.
You sould also edit the FG to put decorative holes in the ground. Then, you can actually see the BG; I had trouble seeing it for a while in the beginning.
So, yeah. But that's just my opinion. I'm not an expert in SMW hacking; I haven't even released a demo of my hack yet!
Thinking about it now, it would make more sense to have this for a cloud level then for the first world, lol, and also for one of the current levels i am working on would fit there too.
The part at 1:21 and 2:09 will be changed.
Thanks for your advice. I'm gonna get a video up of the other completed level in a few minutes, or an hour, if it takes as long as the first one did.
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EDIT:
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| Last edited on 2010-10-13 12:55:43 AM by Richard Nixon. |
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lol, i remember watching this show when ever i got the chance, i got to agree with D4XDeviousFourHunterXD4, i didn't really like the first few episodes. but after awhile, it got really interesting. The last few episodes i remember watching was either when the Girl learned that Her father was still in Lyoko, or when all of the places were destroyed except for the fifth area.
damn...i should go find that show again...
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Finally, after 3+ weeks of school, MS, Trolling, DKC2, Megaman 9&10, and staring at a wall, I am finally ready to get back to this project (Now in overtime mode).
Now since i only started working on this again yesterday, i don't have Much done, but i do have a few good ideas.
OW: I have a great idea as how to go with the over world. All worlds are sort of accessible at the beginning, but it will follow a sequences, like you get Yoshi at the end of world 1, you need Yoshi to get to world 2 to get certain color block at the end, that block is needed to get to world 3, and so on...
Here's a screen shot of the ow (still with the first, un-liked OW map, mainly to show the frame.

The rest of the pictures are the beginning of the World 1 castle, that's all i have for now:
    
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Originally posted by mszegedyThat looks pretty cool! I never liked moons created like that, but if you think it suits the hack...
I assume there is some sort of storyline reason for the OW being nearly identical to Yoshi's Island?
Thanks, and I was thinking about a storyline for that long period of time, i'm pretty sure i got an idea...but as for the Sub-map, it is definitely going to be changed. In order to go with that whole sequence idea i said in my last post.
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EDIT- New video!!! Incomplete though, it's only the first few screens of the castle, but still, it's worth a look:
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| Last edited on 2010-11-08 04:36:56 AM by Richard Nixon. |
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Originally posted by FUGGNUTZOkay, I've been playing MW2 a lot lately, and I'm not getting any better. I use the same class I posted above over and over again and keep getting 2-12, etc. Any advice on a NON-N00BY class I can use?
That depends, do you want to piss people off (not intentionally, but people will get mad)? or be what those 5 year old's call "Fair"?
If you are willing to win by any means, then i suggest you use this:
Primary: Doesn't matter, but a sniper would be preferred.
Secondary: Spas-12, with grip.
Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Steady aim.
Equipment: uhh...doesn't matter, but claymores are always a good choice.
Now, if you want a fair win...
Primary: ACR with FMJ (if you need to have a scope, then do so rather then FMJ)
Secondary: Stinger, for destroying kill-streaks
Perks:
-Slight of hand
-Cold Blooded
-anything, perferring set rep, to avoid claymores
Equipment: just go with claymore again, or what ever you perfer for that.
Personally, what i use for easy wins:
Primary-P90's with akimbo
secondary-anything you want, preferring a shot gun or a rocket launcher
-slight of hand
-stopping power or light weight.
-steady aim
-what ever, like always, i would prefer claymores
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| Last edited on 2010-11-09 04:06:25 PM by Richard Nixon. |
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Yep, i play on xbox...but wait!
*After watching the review for Black Op's*
...Good bye MW2, i knew ye well, but you will not go in vein, I will value that 15-18 doller's you are worth for when i:
A. Save up for Black Ops
B. Save up for Rock Band 3 + Pro guitar
C. Save up for a good game/Headset/computer to finally get back into the LP'ing business.
D. Buy a new 15+Att Work Gloves/ 16+Dex Robe because those Enhance scrolls destroyed my old ones for my Dual Blade and troll the high lv's
Hmm...so hard to decide...
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