Hi, I'm not sure if this is the right forum to ask, but I wanted to know how I can change what the original blocks turn into when a POW switch is hit WITHOUT using the extended animation frames feature? I know how to do it that way. I rather do it this way so I don't have to use this feature for every room with bricks!
For example, I have placed the smashable brick tile in the range 40-44 in the 8x8 tile editor where ExGFX would show the SMB3 brick in that range. I changed some of the references in the table that starts at x2BB99 but when I hit a POW it STILL shows a brick, even though it acts like a coin.
Also, I wanted to create a secret passage where I would make blocks that behave like regular cement blocks act like block 132, but it doesn't show coins that way either even though the behavior of the block works. For example, in the Pyramid Level in DWTLC, there's a wall that turns into coins when a POW is hit.
I tried reading the help file, but didn't see anything about editing what the blocks show when a POW is active. Any help will greatly be appreciated whether it's on here or through a PM. Thanks!