| Posts by ShadowFan-X |
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| Posted on 2009-10-02 10:00:26 AM in Nuke |
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H-bomb this thread.
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| Last edited on 2010-02-01 09:33:52 PM by ShadowFan-X. |
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| Posted on 2009-10-02 02:53:00 PM in Nuke |
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No, what I mean is just modify the graphics so that they look similar to Yoshi's Island.
I only mean for the graphics to look 3D. I am aware that the game is 2D.
Maybe I should just ask if I can use the SMW Redrawn graphics, and maybe just add a couple of Yoshi's Island backgrounds.
And if no-one can help me out, I'll just have to experiment with hacking until I can pull the whole thing off myself.
Here's 3 pics. (Downsized to show only necessary detail.)

And I figured out why YY-CHR wasn't working.
BTW, do you have a YY-CHR palette set for SMW? If you do, please upload it/post a link if you already have.
EDIT: SNES-sdk is along the lines of what I'm looking for, but I can't find a download for it. I guess I'll have to keep searching.
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| Last edited on 2009-10-02 03:09:21 PM by ShadowFan-X. |
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| Posted on 2009-10-02 03:11:00 PM in Nuke |
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Originally posted by WhiteYoshiEgg(You did seem to post some screenshots, but they give me a 404 error.)
I pasted the wrong URL. You should be able to see them now.
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| Posted on 2009-10-02 03:34:31 PM in Nuke |
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The purpose of the ground and wall not being connected is that I put a Yoshi coin, sequence mushrooms (4 mushrooms in a row, get a 5th one for getting them right), and a moon behind it, but it didn't work. So I'll just switch it back to normal.
EDIT: I just made a userbar for the project, as you can see in my signature.
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| Last edited on 2009-10-02 07:56:37 PM by ShadowFan-X. |
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| Posted on 2009-10-03 12:55:39 PM in Nuke |
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The demo isn't out yet (not enough stuff is changed.)
But you can be a tester when it does come out, as well as making LPs of it.
Here are the blue and red coins, worth 5 coins and 2 coins, respectively.

Creepy Swimmer (BDSwim)
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| Last edited on 2009-10-03 01:04:18 PM by ShadowFan-X. |
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| Posted on 2009-10-04 12:14:41 AM in Nuke |
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Yes, but it's not out yet.
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| Posted on 2009-10-04 07:41:39 AM in Nuke |
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I'm not sure exactly, but I need to finish at least the first world, and make a new overworld for the first world.
That shouldn't be too long. (I hope not)
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| Posted on 2009-10-28 08:31:31 PM in Nuke |
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Here's some new screenshots:
Money! Money! (Bonus area)

Bullet Bill shooters

These things happen when there's no plumber around...
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| Posted on 2009-10-29 04:11:38 PM in Nuke |
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The first pic is a bonus room, that's why there are so many coins.
(Then again, that's probably too many considering how easy it is to find the bonus room...)
And the bonus room isn't as easy as it looks. (It's mostly lava with brown "used" bricks. You need to carry the P switch to the end in order to get out, otherwise you have to go through the bonus room again.)
In the level for the second picture, there is mud with stone platforms floating in it (wierd combination, I know. But the mud's not normal mud because it's purple, so it might be dense enough for rocks to float.)
The last one needs some serious work, I know.
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I added custom music to play when you finish a level. It works on new levels, but the original track plays when I finish a level that I made before adding the music. Anybody know how to fix this?
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Did the MML file get corrupted somehow? Because that track works fine for me. (I got a corrupt file before, and it does the same thing, except it's in a level, not the title screen.)
Files can randomly get corrupted on download, so you might need to clear your temporary internet files and download it again.
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| Last edited on 2009-10-29 05:47:33 PM by ShadowFan-X. |
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| Posted on 2009-11-01 08:49:47 PM in Nuke |
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UPDATE
Castle, Main Hall

Castle, Before Boss

New OW (It needs some more decoration, I know.)

Super Yoshi World Demo 1 should be released within a week or so (I hope so). I just need to make a custom boss, add some more music, and finalize a few levels, as well as the overworld.
Demo 1 will cover the first world. (5 "normal" levels + a secret level and the Green Switch Palace)
BDSwim
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| Last edited on 2009-11-01 08:52:13 PM by ShadowFan-X. |
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| Posted on 2009-11-01 09:31:30 PM in Nuke |
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Originally posted by KristianScreen 1: Kind of a lot of podobos, but it should be fine if you patched the no-sprite tile limits, and the fastrom patch.
I don't have either patched, but no sprites are missing and the game doesn't lag, either.
Originally posted by KristianScreen 2: A bit bright colour for coins... Tone it done or, better yet, make them yellow.
I toned them down a notch, so you can tell then from ordinary coins, but they don't sear your eyes.
Originally posted by KristianScreen 3: Kind of plain. Use more ups and downs, and decorate it more. The water is especially bare, so add some rocks in there, or small islands.
Does this look any better?
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| Last edited on 2009-11-01 09:32:03 PM by ShadowFan-X. |
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| Posted on 2009-12-03 01:17:15 PM in Nuke |
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I'm not really getting any closer to releasing this hack, because of GFX issues.
Got the SFoG Yoshi. Looks great here...

... but... WHAT IS THIS???

Unfortunately I still cannot release the hack. I don't have a clue how to fix it. Not to mention that the wing GFX is messed up.
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