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Posts by Mariosyoshishade
Mariosyoshishade's Profile - Posts by Mariosyoshishade
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Originally posted by Engolpingshadow
Let's say,
Yoshi has 2 Tiles,
The Back, and the head,
If I wanted to add another tile,
Under his head, that would connect the head and ground,
Connecting his body to his head,
How could I do this? Plz :[

Sorry, I couldn't understand what you were asking, are you asking if you can add a tile under Yoshi's head that connects him to the ground, and then his body tile under that? Because I'm pretty sure you can't do that...
That is pretty cool, how did you make it? It is also kinda funny to me.
Originally posted by 2technogeeks

This word alone lets me know you're wrong. Anything within hardware limitations is possible.


Well sorry, even though hex editing seems easy, I still can't figure out how to do it, I'll figure it out somehow eventually though.
I use Mibbit for IRC because it works on the Wii, and, I also have too much stuff on my computer as it is so, I also don't need to download Mibbit.
I remeber coming here to download TKO 'cuz Protonjon had a link, but then I forgot about it. Then, finally, I got my own computer and could download whatever I wanted, so I downloaded ZSNES, and a Super Mario World ROM (along with a few others). One day, I wanted to play Kaizo Mario, so I googled it, and I think while searching for it, after getting Kaizo 1 and 2's ROMs, I saw this place and remebered when I downloaded TKO, so here I am today.
To insert his GFX, go to LM, go to options, UNCHECK Use Joind GFX files, extract the GFX (Red Mushroom) and go to the Graphics folder. in the Graphics folder, there should be a GFX32.bin file, delete that and put in the SMB3 SMAS mario .bin file in there. (if it isn't already, rename it to GFX32.bin CASE SENSITIVE!) As for the pallettes, go to a level, go to file, Palettes, Import Palette from file, and select one. Your level should now have a custom palette with the correct colors. No, go to a level that DOESN'T have a custom palette and copy the colors 1 by 1 into Mario's palette row. You will need to do this for each palette (Mario, Luigi, Fire MArio, and Fire Luigi.) If there is a different way I don't know about it, that's how I inserted those GFX and pallettes into my hack.
Originally posted by ChaoticFox
Hex editing is simple, MAGUSANDMETROIDFTW. First, download Translhextion. Then, go in the ROM Map and search for the thing you want to change. Once you've found it, copy the address and open up Translhextion. Open up your ROM with the hex editor, and press CTRL+G to open up the search window. Paste the address you copied earlier into the box, and add an "x" to the front of it to do an absolute search. For example:

original: 015CB
new: x015CB

Simple, huh? Once you've got that done, just hit enter, and you should be at the address you wanted. There, simply change the byte/bytes to the new value, and then hit save. You're done!

WEll, whenever I copy the adress, it doesn't come up the same in translhexlation
Edit: Like, it'll come up with something like one letter off, not the EXACT SAME adress.
Last edited on 2010-06-10 08:07:09 AM by Mariosyoshishade.
Originally posted by Toad8642
If Nintendo did make a new Paper Mario game, I would want it to be an RPG and not a Platformer. I didn't like Super Paper Mario as much because it's mostly a Platformer. I love the two other games, though.

Same here, I would like another Paper Mario Game that is an RPG, I played the second Paper Mario (the Thousand Year Door)from the beginning like 5 or 6 times, I only played Super Paper Mario (from the beginning) Once. I am still working on Paer Mario however.
I need someone to show me how to use Translhexlation (or however you spell it.) Someone tried helping me, but whenever I copy the adress from the ROM Map, I come up with an adress that is close, but like 1 character off from the adress I copy/pasted.

Edit: Nevermind! Hex editing really is easy!
Last edited on 2010-06-10 08:38:43 PM by Mariosyoshishade.
I was doing some ehx edits for my hack, is was the one close to the bottom of the ROM map that makes it so that the special world music starts directly at the remix of the SMB ground theme. However, sometimes, when I set Yoshi's Island to play that music, I test it and works, so I go back to find a different hex edit, and the music changed back to Yoshi's island. Does anyone know why? If you don't I can just move my submap to the special world submap, but I need an island submap, instead of black space.
Originally posted by FooBrew
Thanks, I got most of them to work. I have a question about HEX numbers, where are they and how many are there?

Do you mean the adresses and stuf for hex editing? THose are all in the ROM map, and there's A LOT of adresses there if this isn't what you are asking for, I can't help you.#w{:s}
I've been wondering, if the GFX files go up to 33, how come you can't use ExGFX below 80?
Not to backseat moderate, but this should probably go in the "The Site" section. It is most likely bug with the site.
In Lunar Magic, when I change which tileset sprite use, the sprite don't change their graphics, even if I close out LM and reopen the ROM. The on;y way I can use which sprite GFX to use for a level, is finding which GFX number the sprite is in and put that into the Super GFX Bypass sprite area. I can work with what I have to do, but can someone explain why when I try changing the sprite GFX file with the button that changes tilesets, it doen't work?
(restricted)
(restricted)
If you mean the bouncing podoboo, then go into Lunar Magic, find Wendy/Lemmy's boos level, select sprite editing mode, and move the podoboo...
well, you could just copy/paste the tiles from paint into YY-CHR instead of redrawing them
I'm pretty sure theres a section in the overworld editor to change that.
I dunno if this has been said or not, but you drive in a parkway, and park in a driveway.
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Mariosyoshishade's Profile - Posts by Mariosyoshishade

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