| Posts by TheGag96 |
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Hello, I've been wondering exactly why that there is no way that Yoshi's island can be emulated on SNEmulDS. Can someone please explain to me why in great detail? Thanks!
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| Last edited on 2009-10-17 06:30:55 PM by TheGag96. |
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Originally posted by MasterPenguin
Is there still any possible way to port it or something? Or would that just make the game unplayable?
Note: I have YI on the GBA, but I just want to know if it can be done.
Tag (div) was not closed. Tag (div) was not closed.
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Well, thanks then. I don't know, it just a thought. I just want to see how far the DS can go with emulation. What I really wanted was Super Mario RPG to be emulated on the DS. Man, that would be so cool, a would probably crap myself. XD
Someone can close this now, I guess. Unless someone wants to work on it themselves and talk about it here, I don't know.
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Can someone tell me how to code stuff with the SNES Mouse? I want to see what I can do with it. Thanks!
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Originally posted by smkdanIf you don't know assembly as it stands then don't bother, otherwise:
It's documented in full in multiple places.
http://www.romhacking.net/docs/SNESDevManual.rar
I can't view this at the moment but it has official sample code to use with the mouse, as in you copy it over and it will read the mouse properties for you into some RAM addreses of your choosing. It's a massive document, but it does have bookmarks for all the major peripherals for easier navigation.
http://www.romhacking.net/docs/%5B196%5Dregs.txt
CTRL+F "Mouse" but it's strictly technical and may not help as much. See nintendo's code up above first, or any code from anyone willing to share.
It's piss easy to interface with and it's been known how to do so in full for many years, no one's just bothered to put it into SMW until recently, perhaps due to it being mostly a gimmick that doesn't tie so well into tradtional SMW. Now someone just needs to make a superscope hack, no!, a konami justifiers hack! twice the guns! =)
Someone willing to share sample code beyond nintendo's? I have a 256 col mario paint-esque homebrew but the source isn't on this computer.
Sorry, but none of those pages exist. :/
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Originally posted by smkdan
Okay, I looked at the code for the SNES Mouse, copied the whole thing, and it won't insert with Xkas GUI. I think there's some ending or starting tags I'm missing, so could you tell me what they might be? (I can't find them in the ASM tut, so I think it's okay to ask here)
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OK, after looking at the RAM Map, I have an idea, but I'm not sure how to do it.
I need to figure out way to make it where the game detects the mouse and then sets the controller data RAM based on where it is. Anbody got any pointers? I kind of know how to do something like that, but I don't know where to fit itin the SNES Mouse code.
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I'm hoping to make a hack called Super Mario Galaxy World that has many physics, music, graphics, etc. of Super Mario Galaxy. Using the patches, music (at some point blocks and sprites, when I get around to it), and graphics here at SMWC, I've already got some stuff started. The stuff I for sure need to do at the moment are in the footer of my posts.
Does anyone want to help at all with this? Thanks!
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Originally posted by BloodGuitarMasterWhen starting a thread always upload some pictures *sigh*.
But it is an awesome idea....
Crap, I'm sorry guys! I guess I'll know to do that from now on.
I'll upload some pics soon. I got to make the levels first.
Well, I would think this would be a team hack, but I really don't know if and who will join. I'd like to set up something, but until people actually ask to have a part in this, there really isn't a point to make a list yet.
So far, this is really it. XD
Superviser:TheGag96 (Me)
Testers: Me
Level Design: I'll do little bit, but I'm not very good at it.
Advisors: TBD
ASMers: TBD
Other Categories: TBD
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Originally posted by SalafrogWell, I am trying to find out what everything in the ROM is. I would use the internet, but it does not look like many people have been hacking this game yet. Oh well. For now, I just want to make a text editor and a palette editor for this game, and I might learn how to make the editor look good. After these two things, then I am going to work on other aspects of the game.
Have a nice day.
What game are you trying to hack?
Thanks, you have a nice day, too.
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Is it possible to rotate hitboxes using Mode 7? Or is Mode 7 only for graphics?
A few days ago, I was thinking about that rotating ground in the trailer of New SMB Wii and I wondered if that could be done on SMW.
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How do you do this? I don't quite see a tut on it...
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Could you edit it from ripped graphics from other games?
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Originally posted by x-treme
Thanks! Someone can close this now.
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Holy...
Freaking...
Crap.
Do you use the iso of NSMBW and edit it that way??? I'm stunned.
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How do you do this? I can't think of where to begin...
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I mean I want to know how to make the new effects in general and how each part affects what happens in the effect.
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Wow, this is way out of my league right now. I don't quite have the attention span to read that entire text file, nor do I get what the hell all of that means. So, is that bit of code just a regular gradient? If so, how would I change the color of the gradient? Also, is this what I would put in a .tbl file?
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Mmmkay, I think I understand that... So, each of those red/green/blue "db $xx, $xx" lines represents part of a color value in the gradient that is added together to make the actual color wanted?
You know, this is so much info, this could be stickied. I'm sorry that I'm not quite understanding everything, but I'm just a n00b anyway. I'm sure a lot of people could learn from this.
I'm not saying that I'm quitting this for now, I want to know a little more. I'm just saying this for clarifying purposes. 
Sorry to say this again, but is this what you'd put in a .tbl file?
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