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Posts by Kaijyuu
Kaijyuu's Profile - Posts by Kaijyuu
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I downloaded the FF5 Unknown Lands track from the custom music section here, but it seems to prematurely repeat halfway through. I'm also getting some staticy sounds while playing it on levels (though not the OW).

Possibly of note, I had to delete the comma at the start because it was giving me a syntax error.
Originally posted by Kaijyuu
I downloaded the FF5 Unknown Lands track from the custom music section here, but it seems to prematurely repeat halfway through.

Possibly of note, I had to delete the comma at the start because it was giving me a syntax error.

Hate to reiterate my own question. I don't want anyone to fix the song for me, really, just to know if it's the song itself's fault, or my addmusic (for making me delete the comma at the start).
Originally posted by imamelia
Well, I tried it, but unfortunately, all that did was make my game freeze up at the "Mario Start" screen of the stage with my custom music.

Two possiblilities:

Your song's busted.
You use multiple versions of addmusic on the same ROM. Sometimes they conflict, and cause your rom to crash whenever music's played.
Try and see.
Go to the custom sprites section.

Download the lightning generator.

Import it with sprite tool (in tools section if you don't have it).

Place it in your level as the sprite tool readme says to do.


Oh, it also generates the BG lightning flash effect. Can't help ya if all you want is sound.
Last edited on 2009-01-18 09:50:06 PM by Kaijyuu.
You get sound too.
Level -> Change index of graphics in header -> Set the sprite header to different things until it looks right.
Last edited on 2009-01-18 10:24:40 PM by Kaijyuu.
Looking good.

I'm not a fan of the SMWredrawn graphics, but you've done a good job with them and your other exgfx.
I applied the hardcoded OW paths "fix" listed in the ROM map, and it had some odd effects. My pipe tiles were always left path enabled, regardless of a path actually existing there. Changing the 7th byte to 00 too made them down enabled, with mario following the chocolate island 2 -> pipe path.

Tried it with a clean rom, and same thing happened.
Last edited on 2009-01-18 10:23:10 PM by Kaijyuu.
Originally posted by Shinnok
@Kaijyuu: It sounds more an addmusic error.. I use carol's and, it gave the same error, syntax error. I've removed the commas (There are two, one in line 2 and other in 103), and then re-put the commas where there was p20 48 (Channel #0) and p80 20 (Channel #3). It worked just fine.

Hrm, there's three with the copy I got. "y10," on line 2, channel 0. The other two commas did not give me syntax errors.

And I'm using Carol's too.
Various helpful threads on SMWC:

ExGFX insertion and use. (Note: Exgfx will most likely not replace your current objects placed in a level. It'll look like a garbled mess. Import the map16 if the files are included, or make a map16 page yourself, and rebuild the level)
Blocktool tutorial for inserting custom blocks.
General "do nots" of SMW hacking.
General "dos" of SMW hacking.
The docs! Documents on lots of stuff you may want to know about.
Good starting ASM tutorial. (for making custom bosses like those in Brutal Mario. Check google for other ASM needs; it's not unique to SMW and you'll be able to find lots of stuff about it)

Don't forget to glance at the tips at the top of your screen while browsing SMWC. Lots of useful stuff that might make you go "ooooh, so that's what it was."
Lunar Magic has it's own help file on almost anything that it can do. If you're stuck trying to do something in LM, check it.
Also, there's various "help" threads for adding music, blocks, general questions, ect ect.
Finally, read the readmes! Tools on this site always come with them. They've very helpful. Your addmusic problem? Probably solved by reading the readme that came with whatever version you downloaded. (check the custom music section here if you want a selection of stuff to insert)
Last edited on 2009-01-19 01:47:03 AM by Kaijyuu.
I'm doing something wrong. I just don't know what.


Here's some code I'm currently working on. I just want a timer that resets after x frames.

Code
LDA #$00          ;\
STA $7E13CC       ;/Stops coin incrementing. Debug.
LDA $7EC201       ;Timer
CLC               ; 
ADC #$01          ;
STA $7EC201       ;
CMP #$3C          ;\
BNE FINISH_TIMER  ;|reset timer every 60 frames
STZ $7EC201       ;/
LDA #$01          ;\
STA $7E13CC       ;/Increments coins. Debug.
 FINISH_TIMER      ;

What it does is take far, far longer than 60 frames to not branch. More like 5 seconds.

Am I doing anything obviously wrong? I feel like punching my monitor in frustration.
'Twas the STZs on long addresses. I used LDA #$00 STA $xxxxxx for all such code and it worked fine.

And my compiler's giving me errors on a seperate piece of code in the sprite that works perfectly in-game. It's too bad spritetool doesn't list the line in the txt file that's giving the error :| (if it could. Dunno how it's coded)

(I know a separate set of code in SMW actually does the coin incrementing [one per frame so long as that address isn't 00].)
Extract the game's graphics.

Open up the one with Pokey's (or the other sprite's) graphics with yy-chr (great snes graphics editor). Then open up the other one's in another yy-chr window. Copy/paste the graphics of one over into the other (make sure it's positioned the same in the file. If they take up the same spots you're screwed). Save as ExGFX80 (or any number through FFF) and place in the ExGraphics folder. Open up LM, and your level. Press the yellow mushroom button on the toolbar. Then press the red poison mushroom button. Set the correct sprite graphics file to your ExGFX file.
Last edited on 2009-01-19 01:53:25 PM by Kaijyuu.
Originally posted by Kaijyuu

Hrm, there's three with the copy I got. "y10," on line 2, channel 0. The other two commas did not give me syntax errors.

And I'm using Carol's too.

Ok, I fixed my music problem. It was Addmusic_e. I downloaded the japanese one off Carol's site and it worked fine (comma removal and all).
I understand. Sometimes throwing walls of text at people doesn't help them, I know.

Like was said, there are youtube tutorials for most of the basic stuff of hacking. And the stuff in the docs section is usually in .doc format, which means there can (and often is) pictures included.
Right click the tile you want to overwrite/edit after you make the edits. And don't forget to press f9.
In LM, view -> show sub-screen boundaries.

Make sure no yoshi coins are crossing any of those lines.
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Kaijyuu's Profile - Posts by Kaijyuu

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