| Posts by minorgroove |
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any idea how to change which palette is used for a single sprite?
the map16 doesnt save changes for spike-top and i can't just modify palette C since that messes up koopas and mushrooms.
alternatively, how do i make a sprite that walks along walls and ceilings like spike top (which i don't think is disassembled)
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tweaker seems to do what i need.
thanks for your help.
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how do i make things appear in front of mario? particularly harmless things like shrubs. is there a quick fix like editing the map16 properties?
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to get foreground tiles which mario can walk in front of:
edit 16x16 attributes -> make tile behave like 25
to get a tile in front of mario:
edit 16x16 attributes -> change attributes of all 4 tiles ->
set to "Layer Priority Enable"
as for the ramp, i think you have to edit the individual 8x8 tiles. the tiles themselves behave differently than when you place the whole object.
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i recall that there is a pretty good tutorial for blocktool in the tutorial section. the confusing part is that you have to pick a specific tile in your map16, and it only inserts the property into that single tile. since the first 3 pages are regular game and tileset specific tiles, you probably want to use map tiles 0x300 or above.
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i am having two problems with layer 3 water - high and low tides:
off the bat, the water flashes different colors - regular blue and green. is this from some palette change?
secondly, when mario hits a message box in the level, all the water disappears.
not really sure what is causing this...
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how do i change exploding block graphics when monty mole and some other enemies burst out of blocks or the ground. the exploding block graphics currently use mario's palette (#8) but this looks bad when the foreground is a different color. is there some way to make the exploding block use a different palette?
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i will try that. thank you.
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i saw that CT crimson echoes was discontinued almost a year ago when square-enix sent a cease and desist. i want to play it anyway, so presumably someone out there has the 98% complete beta version. has anyone had any luck with the torrents or knows some other site that may be hosting some archive?
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