| Posts by sunwarrior25 |
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I almost asked this in the "Ask it here" thread:
I've got a few questions!
1 - Is it possible to make certain enemies (goomas, koopas, paragoombas, paratroopas, etc.) interact with blocks the way Mario does? (i.e. bonking a ? block from below shakes its item out, etc.)
2 - Is it possible to make the different power-ups interact with enemies? (Example: Mario knocks a Starman out of a ? block, but fails to grab it before it bounces into a Paragoomba... A 1-Up mushroom slides into a Chargin' Chuck, giving him an extra hit, etc.)
Now, this could create a scenario where a bouncing Paratroopa hits the underside of a ? block, knocking a Starman out of the block. If Mario doesn't get it in time, it could hit that Chuck over there! (Or worse, the Chuck's football!) O.o
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Coppy Pasta from the "Awesome hacking ideas" thread:
Originally posted by sunwarrior25I've got a few questions!
1 - Is it possible to make certain enemies (goomas, koopas, paragoombas, paratroopas, etc.) interact with blocks the way Mario does? (i.e. bonking a ? block from below shakes its item out, etc.)
2 - Is it possible to make the different power-ups interact with enemies? (Example: Mario knocks a Starman out of a ? block, but fails to grab it before it bounces into a Paragoomba... A 1-Up mushroom slides into a Chargin' Chuck, giving him an extra hit, etc.)
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I'm a little nervous to post here, but... May I please get a layout with the following background?

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Yes! Thank you!
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I have a deviantART too!
...
I sure wish I'd get faster at drawing though...
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I might as well make a thread or something here.
Current Story
Mario got lost on his way to the mailbox! Will he ever make it home before dinner?
Screenshots
 
 
 

Download
Video Previews
Whatever was here was probably too outdated to be of much use
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| Last edited on 2010-04-23 07:03:54 PM by sunwarrior25. |
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Originally posted by reghrhreJust remember to fix the errors. ;) Blue Coins aren't errors, they're perfect! 
Anyhoo, in your PM you mentioned something about headers and sprites and lemonade or something... I forgot.
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@K3fka: There's a Pokey at some point. ;)
Um... I'm having trouble beating this level without save-states to be honest, but the traps... They're just too good to get rid of!
YouTube Video
EDIT: Removed the video because it was old.
Space-Time EDIT: What am I saying? That's the worst excuse for a title I have seen so far! I better come up with some kitty ExGFX soon!
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| Last edited on 2010-04-28 03:10:31 PM by sunwarrior25. |
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Hmm... I'll replace those Koopas on the ropes with Bullet Bill shooteders then.
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The 1st half of world 2-1. I die a lot on my own due to such stupid things as landing on the other side of the enemy I tried to squish and my computer doing god knows what in the background.
YouTube Video
I resisted the urge to save-state this time.
EDIT: Added link to main post.
EDITing through the space-time continuum: Removed link from main post.
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| Last edited on 2010-04-23 07:06:11 PM by sunwarrior25. |
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I'll get to that eventually.
I'm kinda curious though. Ya know how in the Ninji sprite-set the Goal Point Sphere turns into the disco ball? Would I be able to work that in anywhere? And on the subject of glitched graphics, what sprites could I possibly use outside of their tilesets without getting into too much trouble?
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Alright, I was wondering because I saw a thwimp as a ball while looking through the sprites at one point.
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I wonder, what could I do differently here?
YouTube Video
Space-Time EDIT: Removed link because the content was old and smelly.
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| Last edited on 2010-04-23 07:07:18 PM by sunwarrior25. |
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Should I start self-destructing these videos after a while?
YouTube Video
Also, I know that the 2nd part of 2-2 needs work, I just haven't gotten that far yet.
EDIT: I think I'll save that puzzle for a switch or the castle...
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| Last edited on 2010-03-07 11:57:08 AM by sunwarrior25. |
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According to Your Tubes there, this video isn't processed yet (despite having a thumbnail and being viewable from my Channel Page). YouTube Video
Basically, I'm not so great at Mario. Especially while recording (something about lag).
What I did:
- Rename all levels back to a unique name.
An Odd Cliff (2-1): Map16 Shenanigans. Midpoint entrance (not the tape) is now below the Level Entrance, so it works now (at the cost of the camera scrolling upwards at the start).
WTForest (2-2): Doors connect the sub-level to the main level. (Not seen: 2/5 Dragon/Yoshi/Big/Special/2nd Banana coins have been placed in the sub-level, in "back track" locations (not sure where to put the other 3). A Blue P-Switch at the end of the main-level reveals a door to the sub-level, which has the real goal.)
EDIT: Uh... YouTube Video
EDIT: Note to self: Use a different Map16 page for each tileset...
An EDIT through both space and time have removed the second link due to the error being fixed. What was in it? I simply used the same Map16 page for two tilesets.
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| Last edited on 2010-04-23 07:10:35 PM by sunwarrior25. |
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Yeah, that was a mistake on my part. It's fixed now (or should be). Oh well, back to working on World 2!
EDIT: btw... Lakitu...
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| Last edited on 2010-03-25 11:20:45 AM by sunwarrior25. |
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