| Posts by Rabees |
|
|
|
|
|
|
|
|
|
Also, avoid triple posts. Just edit your previous post. I hope i'm not backseat modding. D:
|
|
|
|
Originally posted by Teff007I know, but I have read that the palette may change deppending on the savestate you load
Make a save state at Yoshi's Island 1 on the original Super Mario World and load that. It just copies the pallete information.
|
|
|
|
Originally posted by Danjb1) When I drag my ROM onto AMX.BAT (using RevX's AddMusic), I don't get a MSC or an INI file like it says I should.
You need an INIT extension in cmd.exe.
|
|
| (restricted) |
|
|
Originally posted by Nicol BolasWhat kind of patch was it? An IPS patch can be pretty tricky to undo. But xkas patches are relatively easy.
Xkas-based patches come in two forms: those that only modify the SMW source code/data, and those that modify the source/data as well as adding more information. If an xkas patch requires that you provide some free space, then you're talking about the latter kind.
It's easy to remove the effects of either kind. Simply change the bytes back into what it used to be. All.log is a great resource to find out what exactly was overwritten, as well as what it used to be.
Somewhere in the .asm file will be at least one line of the form:
org [ some number ]:
The "some number" is the byte address into the ROM of where the following source code should go. So load up the ROM in a hex editor, find that memory address, and insert the original values. Again, use all.log to find out what used to go there.
Things get more complicated when you're dealing with xkas patches that take freespace. Even with these, there will be at least one line like the above, where it directly changes a section of the SMW code. If you revert that part back to what it used to be, then it doesn't matter what was written elsewhere; that code will never be called.
Unfortunately, if they used the "RATS" tag in their code, as they should, then that chunk of memory will never be used. However, since you have the memory address of where you put it, since you had to write that address in to properly patch your ROM, you can easily enough simply write zeros into that space.
Try this.
|
|
|
|
Originally posted by Lynnes
ew wut? I dont see anything unusaul above the status bar. Could you circle it or something?
|
| Last edited on 2010-02-25 04:36:42 PM by Rabees. |
|
|
|
|
No, I'm pretty sure that you have to use a patch.
|
|
|
|
|
Hm. Just a suggestion: Maybe make the water a little deeper. It's just plain annoying to jump when your in shallow water.
|
|
|
|
Originally posted by dubefesti don't know how to hex edit or do ASM...
You don't need to, just replace the spot the patch wrote over with the original code. Copy n' paste.
|
|
|
|
|
|
Originally posted by Nicol BolasSo load up the ROM in a hex editor
Oops, didn't see that. Its pretty simple though.
1. Download this hex editor.
2. In the patch's asm file, find org [some number]. This is the address that the patch overwrote.
3. Open the rom in the hex editor.
4. Open a clean rom in the hex editor.
5. Find the address, and replace the values that the patch wrote with the values from the original Super Mario World.
|
|
|
|
|
So it's switching from the original muncher's animation to the ExAnimation? That's strange. Maybe the exanimation is missing a frame. (If somebody corrects me, be nice.)
|
| Last edited on 2010-02-25 08:40:12 PM by Rabees. |
|
|
|
Originally posted by dubefestOH CRAP!!!! It was an IPS file...Help? is there a way to un do the ips patch?
There is a way, but I don't know how and Nicol Bolas doesn't explain how to in his quote oddly.
|
|
|
|
It's a dynamic sprite? Dynamic sprites require a special patch to be used correctly.
EDIT: I hope that isn't what the DSX patch is. Cuz then I'm stumped.
|
| Last edited on 2010-02-25 10:25:00 PM by Rabees. |
|
|
|
I think it's really cool how your basing it off your actual vacation. 
EDIT: But maybe not use the Kitchen TileSet as the hotel.
|
| Last edited on 2010-02-25 10:32:19 PM by Rabees. |
|
|
|
Originally posted by 2technogeeksYes, that's what it is. XD
*facepalm*
|
|
| Posted on 2010-02-26 02:18:56 PM in Boss |
Link |
|
Lemmy's Boss Room: 1F2
Wendy's Boss Room: D3
|
|
|
|
This is a really obvious question but....Did you hit save in lunar magic?
Or...Is the part you edited using any ExGFX or anything? Remember to press F9 to save map16 data.
|
|
|
|
1. Drag ROM over batch file.
2. Open cmd.exe
3. Enter addmusic.exe romname.smc
4. Drag over batch again.
Have you done all of this?
Did you rename the addmusic folder to "addmusic" or something with no spaces?
|
| Last edited on 2010-02-26 02:49:54 PM by Rabees. |
|
|
|
|
|
|
|
|
|