| Posts by SoulJester726 |
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meh, seems like an idea copy with just extra things in the way... try not thinking of other hacks and just try some crazy sh*t nobody has done before!
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i kno buuuuutttt i dont care
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@ botcrazy - sorry bro, didnt know that you could own songs I just chose songs based on this: ones i previously knew (aka snowfall, candion, and decision bell (they are all in the hack for future levels) and ones with the tag athletic...
@ wormer - the last level will probably need savestates. i had such a good idea for the beginning so i already made it but ya, for the most part its almost easier then kaizo 1 right now.
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lol i was joking when i said owned the song
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thats a cool idea, make him have to be wall jumping while guiding the line xD even better, make him be one sided wall jumping
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nah, to easy for edge 2 
(and yes fun wall jump glitch, gay shit custom blocks are gay)
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clearly you have never played kaizo... just from that sentence it sounds like you have watched some vids of things like cool or cruel and believe that is kaizo... this is meant to be played like the original kaizo, without tools. yes level 1 is easy, even slightly easier then the original kaizo's first level... but thats because this is only an intro to a hack that i want to be really well made. so why start off insanely hard? already what i have done in level 2, the difficulty is between the dolphin and lava level difficulties of kaizo 1. this wont be a really long hack, so the difficulty will pick up very fast.
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and i would add to what tom said that most people will use savestates, even in this first level... it still is rather difficult without them...
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what were you right about?
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@ diddyboy - bullets at mario's spawn are not original. and basically everything else there has been used in hacks too. also, is it just me or are those mountain shit things in the bg all cut-off? and lastly, the palette in the status bar where it says zm is extreamly ugly :/
oh ya, one more thing. must mario be super ugly gray palette? can we please use the original mario colors? his palette is the one thing i truly hate about this hack.
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WHY YOU NO PUT THIS IS TEH TAS THREAD?!?!!! RAGE RAGE RAGE
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do living on the edge...
do it, you wont!
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not sure it this is intended, but in the mushroom level do this: grab mush, hit invisible coin block above you, and you get pushed into the wall and you can jump out with a mush.
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great things to abuse are things like these:
shell jumps where you need the shell to bounce high enough so you can regrab is and use it again.
screen scrolling sections where you need to screen scroll koopas off platforms to bounce off them, and you dont have anywhere to land so you have to time everything perfectly.
(these are both two ideas i abuse in living on the edge part 2, so that should give you an idea of how hard these tricks are.)
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Well the level looks nice, but it feels very simple. Its not a bad thing as far as breaks are concerned, but its just too straight forward, one trick at a time. You need to combine tricks like a shell jump in the middle of the koopa hopping. Also a great way to do this is instead of a shell jump over something, a shell jump under something.
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thats nice but three things, first i forgot to mention that u can grab the p switch without falling, and two, unless u shortened the length of the p switch timer, that first area gives u a lot of time. thirdly, something new now, be care with what u add. now it seems to be going way up in difficulty, around sash difficulty. not that i mind, i as u should know love insanely hard shit, but for the average kaizo player it seems to have a strange difficulty curve with an insane spot right in the middle of the level.
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Originally posted by Sokobansolver@ Wormer21 You were asking me, right?
Actually, maybe. I usually don't have anything against TASers breaking my hacks by wall-jumping, but I suppose there's nothing wrong with using that patch. Still, I often design with the average Kaizo player in mind.
On a semi-related note, I might also do the same with my non-Kaizo hack to cut down on artificial difficulty as well as prevent a break in the turn block level.
noooooooooooooooooooooo!!!! that ruins tasing...
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kaizo trap! (:
also, nice gimmick, but as long as u stand on it does it keep ur time at 20? because then it makes the level bad for 2 reasons, there will be a lost of pauses/breaks for the player to rest, two, it defeats the purpose of the auto scroll since once the player gets to it they can stay on it until the end of the auto scroll. thus no auto scroll would mean if the player gets to one, they still get the same break period. i would be creative with it and do this: once u touch it u get u 20 seconds and thats is, so u have to wait before making the jump to one until the very last second of the one before to have enough time to get to the next one!
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Originally posted by ThomasOriginally posted by SoulJester726also, nice gimmick, but as long as u stand on it does it keep ur time at 20? because then it makes the level bad for 2 reasons, there will be a lost of pauses/breaks for the player to rest, two, it defeats the purpose of the auto scroll since once the player gets to it they can stay on it until the end of the auto scroll. thus no auto scroll would mean if the player gets to one, they still get the same break period. i would be creative with it and do this: once u touch it u get u 20 seconds and thats is, so u have to wait before making the jump to one until the very last second of the one before to have enough time to get to the next one! 
Um, what? Isn't that exactly what the autoscroll sprite would do? It'd make you have to wait until the block is all the way on the left side of the screen before you would go anywhere. Removing the autoscroll sprite would completely remove that difficulty.
no, what im saying is this, the moment it gets on screen u can reset ur time to 20, but then just before it leaves the screen u could also reset ur time.
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