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Profile for GreenHammerBro
Name:  GreenHammerBro
Forum posts:  1829 (0.82 per day) (View)
Forum threads:  371 (4.93 posts per thread)
Since:  (registered for 6 years, 1 month and 2 days)
Last post:  , in does addmusicK generate spc files when a song is inserted into the game? (Custom Music)
Last activity:  (3 hours, 19 minutes and 29 seconds ago)
Files:  View
Submissions:  114 (+1 awaiting moderation) (View)
Location: america
Local time:  (-6 hours from the server)
Website:  http://none
User Bio
YES! Upgraded windows 10 for free.

trasm: filled with trash *pukes*, oh, by the way, we're remoderating the sprite section because of it.

xkas: ex-ks, more like "ex-crash", oh by the way, the patch section now only accepts asar.

asar: Awesome, Super And Relying

Japanese smw stuff:
epic sprites
japanese sprite pack
Yoshi island lift - Line guides (note that the origional webpage has some Mojibake problems)
punching cat
Japanese ROM hacking

MIDI links:
Final fantasy midi files
vgmusic general midi site
kingdom hearts insider general midi site
touhou music pack in midi (rotted) format (for touhou music porters, yay! it's 100% black midi free).
Midi of Dimension of Reverie
tako8's midi room note that each "page" shares the same URL, by using the same special codes like Java and Adobe scripts.
Midishow (japanese)

german SMW hacking
Some other music sheets
P4plus2's shex
G͇̱l̮̠͖͞ͅi̪͘ͅt͖̝ͅc͠h͝ ҉̟͚͍t̲̣̗̞̞̜̹̀x͏̝̤̟̩̫t̻̻̻̪͎̹͖͡ ̹͙̰͓̱̳g̻͉e̛͚̣ne҉͕̝͈̟ͅr̰͍͈a̧̘̗͕̻t̶̥̤͎̱o̡̼͇͓r͚̘̺.̖͖͖
suitepee site
notes: look up these if you want Japanese smw hacks:
- 改造 スーパーマリオワールド search this up on google, I hope this doesn't violate anything.
火炉's youtube channel
japanese music player emulator
Notepad ++

notes to self:
the algorithm for pitch is 69+12*log2(f/440)

Favorite songs:
Vip 7 theme song

ASM tutorial:
Ersanio's work

Favorite other songs:
Kevin MacLeod ~ Batty McFaddin

GHB's status: none

Also, feel free to use and distribute my work in any way you want (all my stuff on smwc, even my files, submitting to any smwcs sections, I even authorize archiving it). But please give credit (and show the link to the original as well as previous updates that was before your changes). Thanks.

My goal:
Reverting map16 blocks: have 32x32, 32x16, 16x32 reverting block that takes a single revert slot (rather than each block in each slot) by having only one map 16 block stored in one slot (top left), and grabs map16 block numbers after that to revert multiple. Done by using its freeram block state to tell if its a multiple block and uses map16 numbers after (so if the first block number is $500, it pulls the other 3 $501-$503 for the 32x32).
Sample Post
Originally posted by Sample quote

Sample code

Sample post

Really hope Asar's %CallMacro() issues are fixed.

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

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