Hello everyone, Rainbow Man there! I'm a 16-year-old Polish guy with Asperger's Syndrome. I often dedicate to various things happening on SMW Central. I have some weird sense of humor (not very offensive, though) and I'm generally quite a weirdo. I mainly create SMW hacks, I don't know if I'll ever start hacking either SM64 or YI. You can call me MasterKastylinos222, Rainbow Star, Rainbow Man, RM, Szymon (my real name) or Simon. I can speak Polish (of course), English and a little of German. If you see any problem with my English, it's because I didn't double check my grammar/vocabulary/spelling before publishing my post/comment/whatever, think that's how it's correct or don't know how it should be correct. I'm free to help you out, as long as I'm knowledgeable in some subject enough to help you. Don't hesitate to ask me any questions, I don't bite (so much)!
My story on the site 2013-2015
August 11th, 2013 is when I joined this site and uploaded my very first finished hack which wasn't really good, to my file bin. Now I'm more skilled than that. My activity level wasn't really high back then. Also, I used to be a lot less mature than I am now and my English used to be a lot messier than now. My posts were also cringier for that reason. If I had been a lot more active back then, I would've gotten brown banned for unclearness of my posts. In 2014, I attempted to make a kaizo hack that was supposed to be very hard and it was called "Loser Mario". Not too much really happened.
It's the time when I started really improving as a human and being more active on the site. I was mainly posting on Kaizo Hacks forum. In May 2016, I started a hack called "Monstrous Mario World" which was supposed to be kaizo: light. Not so much happened, either.
I started being active on more forums and subforums. In January, I joined a collab for the first time in my life. 2017 is also the time when I broke the site rules most of times and it resulted in two warnings written to my incidental history. Late in that year, my posts improved in quality and became generally longer, probably due to the improvement of my English skills. In February, I attempted in VLDC for the very first time. I was lacking design ideas for my entry and I got a newer PC, so it couldn't be finished before the deadline. In March, I also canceled Monstrous Mario World because I didn't have a working backup file. In May, I managed to finish a contest entry for the very first time on the site. It was for Kaizo Level Design Contest and the objective was to create a level that's possible to be beaten without savestates (kaizo: light, in other words). I had an opportunity to finish a level for Old-school Level Design Contest, but I didn't due to lack of ideas and time. In July, I attented on C3 for the very first time. I only showed my grassland ExGFX, it was nothing special, I wanted to make some more. I got a silver trophy for best feedback, though. I also contributed for "SMW DLC" (a collab by zacmario) and started making "Super Mario World: Again in Dinosaur Land" and "Summertime!" which I haven't gotten finished yet and I'll come back to sometime.
My 2018 started out pretty crappy. I wanted to do something for winter's C3, but I lacked time, mostly due to school. That was the biggest failure on any C3 I attended on. Due to school and lack of motivation, I wasn't very active on this site till the holidays. I started working on my hack eagerly and I'm about to release a demo of it. I wanted to show this on that summer's C3, but I couldn't put it up till the results. Also, it still wasn't a C3 I felt fully satisfied of, even despite the fact that I made a lot of posts in request threads while most of my requests got finalized. I'm looking forward for some more level design contests (e.g. VLDC/BLDC), too!
My SMW hacking skills Level design Very good
I can create every kind of level from easy to kaizo: hard difficulty. I don't feel so confident about pit levels because I've never finished one and testing these is pure pain. I want to finalize a pit hack, though. Aside from that, either generic or gimmicky levels are my speciality. There are some things I need to work out, though, like maybe special autoscrolls or layer 2.
I don't often work on them, therefore I don't think I'm an expert in this category. I've never made an overworld for a lengthy hack, though I plan on it. When I make an overworld, I have some problems, however none of those are major. Final results are fine regardless of anything.
I mostly do minor graphical edits. I almost never work on full ExGFX tilesets, however when I finish them, they come out pretty good to me.
I know next to nothing about ASM. As far as I can do is patch and hex code insertion.
Another topic I'm not really knowledged in. I want to learn how to make my own custom music, it may be a good occasion to get some actual appreciation.
My hacks My finished works Super Mega Difficult Kaizo
It has a few walljumps which cannot be used in hard kaizo hacks due to a random chance of catching a wall which isn't actually fun. Although this hack is too easy to be a pit. It's neither creative nor innovative, and it has horrible palettes and a couple of cutoffs. This hack was made back in 2013 when my English used to be way more terrible than nowadays. Don't play it if you're psychically healthy!
Extreme One-Screen Puzzle
The hack I'm satisfied with the most. It's on just one screen and requires only a few savestates as long as you know the solution. Don't watch my video of this hack if you don't want to be spoiled. It had multiple updates while the last one has all breaks fixed.
This hack's name comes from my YouTube channel's old name. Originally created as a special for 100 subscribers. Really easy for a pit hack, but there are a few walljumps and the section with disco shell leads the players to pit difficulty. Everyone who can beat a kaizo: hard hack should definitely try this!
Canceled hacks and projects I'm not working on any more Loser Mario
If you don't know or remember this hack, I'm going to tell you about this one as well! I was not so happy with that, and lost this hack and motivation to continue, therefore it's not gonna be continued or revamped. It only was supposed to have 3 levels which weren't gonna be exceedingly long, but ruthlessly hard, although there were no walljumps or corner clips in order to fit in kaizo: hard category. I only finished the first stage. Overworld and title screen were poor compared to what I can do now. The levels were filled with skull blocks which didn't look too appealing when they were all around there.
Monstrous Mario World
This one could be a thing. Unfortunately, it couldn't even make for a demo. I was so glad of this hack and positive feedback on that. The reason why I couldn't continue it was that I didn't have a working backup file for this. If you don't know or remember that one, I recommend watching the videos of this hack on my YouTube channel. It was going to be kaizo: light and beatable without any savestates.
Super Mario World DLC
Don't worry, I didn't cancel my level for this collab. I'm done with it and have a lot of stuff beside that. It's a ghost house with kind of exploration in it and I'm glad I came up with such a creative thing that fast
(cool, isn't that?)
! And what's the best, I was paired with Latias who made the boss fight for this.
Paper Mario: The Plasma Star
This project is dead. TheJullasicFox gave up on this one, so I don't have to work on anything for it. I only joined this because it had big potential.
(of course, I had more of this before joining this site, but I don't remember everything)
Works in Progress Summertime!
I was too lazy to actually finish this hack by the end of the last year's summer. As the name says, it's gonna be a summer themed hack. I'm going to finish this sometime.
Super Mario World: Again in Dinosaur Land
I want it to be a pure vanilla hack which emulates Super Mario World's sequel. I'll only use Lunar Magic, but there will be no custom palettes, custom map16 tiles or ExAnimation. I'm about to finish world 1 and release a demo! Currently 6/8 world 1 levels are done.
A kaizo light hack (not the actual name)
My second attempt at creating a kaizo: light hack. It's gonna be a lot better than the previous one and beatable without any tools as well. After finishing SMW: Again in Dinosaur Land I'm gonna finalize the first level.
Collaborations and team projects I'm working on #collab
I think it's not a final name of this collab. I've made the first half of 3-5, but haven't shown any video of this. #collab is currently dead and there's a new one being planned, so I'm not sure if I'll continue working on my level.
Super Mario Lost World
Previously a team hack, currently a collaboration. Now RussianMan is the leader, not Pixel-Gon, in case you didn't know. Currently not making anything, but I plan on it if I get a chance before it's finished.
Contest entries Mole Shenanigans
Contest: Kaizo Level Design Contest 2017
Place: 20th (out of 36)
It's a simple entry and has not a lot of extremely creative ideas. It's about mega moles and a few other sprites from Banzai Bill tileset. It also has screen-scrolling pipes and ON/OFF blocks. I neither expected one of 10 best nor 10 worst places, although I'm glad I placed 20th implying that it was my first ever finished contest entry and it was rushed.
Hocus Pocus Heaven
Contest: 11th Annual Vanilla Level Design Contest
Decided to revamp the idea I had for VLDCX. It's gonna be a sky level with a lot of chainsaws and platforms. Still sounds boring? Oh, then it needs a kind of magic! Kameks and their magic are gonna change this idea magicallygreetings to someone who made this terrible pun. It's gonna utilize layer 3 background and fake HDMA to make it look prettier, too!
My goals on the site
- release a demo of my current hack
- finish my current hack
- learn ASM
- learn how to make custom music
- reach 2000 posts
- make a full overworld