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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
Profile for DoubleDenial
Name:  DoubleDenial
Forum posts:  34 (0.10 per day) (View)
Forum threads:  9 (3.78 posts per thread)
Since:  (registered for 11 months and 7 days)
Last post:  , in SMW background color probably uses 3 addresses, where is the third? (ASM & Related Topics)
Last activity:  (18 hours, 54 minutes and 26 seconds ago)
Files:  View
Submissions:  0 (View)
Local time:  (-6 hours from the server)
User Bio

-None yet.. ):

I always miss out on community events, but I only have myself to blame. I had the chance, but it only seems fun when it's over. Oh well.

Yesterday, I used some money I found on the ground to buy two oars for my raft, so now I can ride it! In the real world, I made myself an (ugly) post theme! Check it out!

ARGH! Every time there is a timer for a contest, it drives me nuts! Stop ticking down! It's making me nervous!

Still working on that hack. Got some new ASM and spriting skills to help me make it, but I kind of want to write the music in it as well (in the case that it won't be a train wreck)

So apparently that bug I mentioned also happens in Snes9X. Well, whatever, it's nothing major, and can't break the game. A couple other bugs that I previously mentioned are now fixed, though.

Working on another hack. I just tested it with ZSNES and it works... a little. It's not the optimized way to play, though, so Snes9X is still a better choice for this.

Hey, I guess I'm back. Cool. Working on a ROM Hack that's less happy than normal Mario, but not a horror game.
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I'll just keep this here until I have a good signature, so I can keep the cool-looking separator.

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