Have questions about anything, and I'll answer. If you're looking for the correct answer, I might not be your best option.
Taken a recent liking to reviewing and beta-testing anything related to a hack of SMW. I don't care if it's a level, a screen, some block or new sprite, or even an entire damn game, do not hesitate to send it my way and I will give you a review via PM as soon as I can (obviously the more time it took you to make it the more time it will take me to test and review it). Look for me "advertising" in upcoming contests. And possibly C3.
Eh, since this is a bio, I might as well talk about myself. Last time I checked I'm a sophmore in a suburban high-school in Ohio and I'm doing well grade-wise. I own an X-box, but I like PC games much more and only use my console for games I know my PC can't handle (a more current example would be Skyrim). Love TF2, I like to draw anything that isn't human (especially things that don't exist), I run cross-country and the 3200m in track, and I play a mean xylophone in my band class. While I'm still talking about myself I am single and I don't look half-bad, so ladies... ;D
I decided a year ago to give up on creating a full-scale game by hacking SMW. Although there were many benefits that go with a pre-made platformer (an obvious one being that you don't have to code a platformer), I found that there were too many limitations for me to create and provide what I invisioned. I am working on my idea in Game Maker and I'm aiming to create a 2-dimensional 16-bit platformer just like SMW. I still hack, say for contests and maybe if someone were to want me in a collab for some obscure reason, I'm just not creating a game by hacking. I also want to help you, whoever you are, and I have plenty of free time to dedicate to your problem. I'm trying to play more hacks nowadays because people spend their time creating them so they deserve attention. I suggest you play them too, no matter how busy you are with your own hack. Hell, you may find inspiration in their ideas!
Right now I'm working on developing my own indie title, Slimepocalypse. It will be a 2d endless survival game that uses platformer elements and a 16-bit art style. The only story to it is that you are a lone human surviving against an army of slimes who have devastated the planet and devoured almost all of the humans in existence. The first and probably biggest hurdle I face is creating a platformer from scratch, but it has been done before so I see nothing stopping me from learning how. I hope this turns into something worthwhile if I get far enough.