Views: 616,972,298
7 users online: o 1UPdudes, DarkCodr, Eevee, HarvettFox96, Hinalyte, Super Maks 64, Tob - Guests: 40 - Bots: 375Users: 34,263 (1,486 active)
Latest: nekholm
Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Profile for ExoticMatter
Name:  ExoticMatter
Forum posts:  603 (0.20 per day) (View)
Forum threads:  30 (20.10 posts per thread)
Since:  (registered for 8 years, 5 months and 16 days)
Last post:  , in GradientTool - Latest Version: v0.8.2.1 (July 7, ‘15) (Resource & Tool Releases)
Last activity:  (11 months and 15 days ago)
Files:  View
Submissions:  4 (View)
Location: Canada
Local time:  (-5 hours from the server)
User Bio
I used to be known as ShadowFan-X.
I am the creator of GradientTool, the tool for both calculating gradients and generating HDMA to use.

My only other works of interest would be these:
LevelMusic UtilitySM64 Clean ROM verifierHQX VirtualDub FilterImoSPC2 (Alpha)Music Section SPC PlayerEmbeddable SPC Player for SMWCYouTube EmbedderJSRomcleanJS Address ConverterLazyHDMA

Did you can embed SPC files in the forum? Simply install the Greasemonkey/Tampermonkey script in this thread, and use the embed-spc class on a direct link to an SPC file, and the script will take care of the rest!


<a class="embed-spc" href="">Super Mario World OST</a>
<a class="embed-spc" href="">Yoshi’s Island OST</a>
<a class="embed-spc" href="">Donkey Kong Country 2: Diddy Kong’s Quest OST</a>
<a class="embed-spc" href="">Megaman X – Storm Eagle</a>

Super Mario World OST
Yoshi’s Island OST
Donkey Kong Country 2: Diddy Kong’s Quest OST
Megaman X – Storm Eagle

Useful Tables

Here’s a useful lookup table for accurately converting a 5-bit colour channel value to an 8-bit colour channel value:

byte[] v5_to_v8 =
	0x00, 0x08, 0x10, 0x19, 0x21, 0x29, 0x31, 0x3A,
	0x42, 0x4A, 0x52, 0x5A, 0x63, 0x6B, 0x73, 0x7B,
	0x84, 0x8C, 0x94, 0x9C, 0xA5, 0xAD, 0xB5, 0xBD,
	0xC5, 0xCE, 0xD6, 0xDE, 0xE6, 0xEF, 0xF7, 0xFF,


// where v5 is a 5-bit colour channel value
byte v8 = v5_to_v8[v5];

Funny Cleverbot Conversations

Cleverbot the bully
User: What is my name?
Cleverbot: Dungface?

User: I hate you, meanie!
Cleverbot: Who are you?
User: I'm just a stupid dungface! *runs away sobbing*.

Cleverbot: That's what I thought.

Cleverbot is not so clever:
User: Are you dumb?
Cleverbot: Yes.

User: Who?
Cleverbot: Yes?
User: What?
Cleverbot: I'm sorry. I suffered a transischemic attack.
User: When?
Cleverbot: Where?
User: Why?
Cleverbot: Because Ryden lives.
User: How?
Cleverbot: Because the Bible tells me so!
Sample Post

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 27


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented