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Profile for GlitchMr
Name:  o GlitchMr
Title:  :)
Forum posts:  1207 (0.47 per day) (View)
Forum threads:  51 (23.67 posts per thread)
Since:  2010-02-19 06:32:13 PM (registered for 7 years, 0 months and 2 days)
Last post:  2017-02-20 09:54:03 PM, in [Fan Judge] Not GlitchMr's (Non)-Anonymous Level Judging (The 10th Annual Vanilla Level Design Contest)
Last activity:  2017-02-21 03:38:07 PM (1 hour, 51 minutes and 20 seconds ago)
Files:  View
Submissions:  5 (View)
Location: Switzerland
Local time:  2017-02-21 05:29:27 PM (0 hours from the server)
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Neat tricks (vanilla)

Vanilla 1UP point checkpoints:
Super Mario World has four 1UP checkpoints objects. They don't appear if you already collected them all in a level (even if you die), so they can be used for checkpointing. Essentially, you can hide blocks (for instance warp pipes) by putting 1UP checkpoints over those. Then, when time comes you can guarantee getting 1UP checkpoint (by putting multiple 1UP checkpoints in a row).

Display Level Message 2:
Put two Display Level Message 1 sprites in the same place.

Inverse switch palace blocks:
To be written, but I somehow managed to do that in vanilla (hint: bottom tiles of palace switches are solid, the object doesn't appear when switch is already pressed, so you can put something below it).

Neat tricks (ASM)

Hardware registers:
http://problemkaputt.de/fullsnes.htm

Disable statusbar IRQ:
Code
	LDA #$01
	STA $0D9B

(description in RAM Map of $0D98 is somewhat misleading, the RAM address is purely about interrupts, it doesn't do anything else)
Sample Post
Originally posted by Sample quote

Code
Sample code

Sample post

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