Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
The design is what brings this down. It feels very random: some sections have no enemies, others are very flat, others are empty, some are frustrating... it was very weird. Weird is the difficulty curve too, sometimes hard bosses popping out of blue (like the hammer bros in the first level). Another thing that really penalizes it is that this hack is incomplete: there are no proper warnings if a level ends at a certain point, if a level is still wip, and so on. The player will be the one that have to realize it. It feels a really unprofessional work, even for an hack. Not good at all.
Aesthetic-wise, it's no better: clashes over clashes, silly paletting and cutoff pretty much. Sometimes they were okay, but as overall the work with the graphics is very poor and not worked properly.
- Music breaks on accurate emulators.
- Slowdown which really frustrates the player.
- "Top Secret Area" has no sense: you can collect a powerup, only usable in this level, but you can't go anywhere. Of course, the only way to leave this level is to die.
- "Mountain Cave"'s secret exit leads to a dead end. Work in progress ayy?~
Overall, this hack is very bad. If only the author polished the demo more before releasing it...