So here it is!
My update to my Demo Hack of Mario's Cookie Casatrophe.
So far; Major changes have been done to status bar & Overworld Looks. And couple various changes to difficult levels people were PMing me about...best to say difficulty was reduced till World 2.
-Only added one world overall in the Update-
Custom Music (OW only)
ExGFX (Some edited by me...)
Patches (All xkas)
Edited GFX and status bar edits
Difficulty: Medium/require Skills
The more you progress, the more diificult it becomes. And savestates are best needed; don't try going "No-Life mode".
--One Player Mode only--
Story: Mario wants to take his "Yoshi Egg-Shaped" Cookies before Mouser eats them. Along the way he finds Luigi has left to search for Mouser as well. And faces various challenge & Hardships on the Way.
Note: If you wonder whats that "Yoshi-Coin" replacement; It's actually a "Dark-Chocolate Bar"..collecting 5 will give you a "1-UP" fixme: music breaks on accurate emulators.
The design is good. It's well varied in terms of ideas, varied enough to not be boring. There aren't many gimmicks around, and the hack is pretty much designed in the traditional way, sometimes being very challengy. Flaws are present here and there, mostly blind jumps, but they aren't too frequent. A good hack from this point, I don't have much more to say.
Aesthetics are good and bad. The fact this hack uses many different games' gfx already tells the player that it's not gonna be a hack with an uniform style. At all. On the other side, the assembling is mostly good, despite some silly placements, cutoff and palette errors.
- Music breaks on accurate emulators.
- Sprite tile limits errors occuring in some levels.
- The level "Underground springs" brings you to the castle's boss in one of the secondary exits. I doubt it was supposed to be this way.
Overall, an enjoyable hack without too much fancyness. 3/5.